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  1. Default Project 1 - Inception Escape

    Alright Chewey, I think we should base the map around the main story of the movie. You have to travel down the levels of the dream to get to the end where they plant the idea in that guys head. The way you win at the end is to defend long enough to wake up from the dream and escape the zombies. The room you win in (wake up in) will be in an airplane... just like the movie.

    Here are the different parts, tell me what you think.

    Level 1: Urban New York. Run to the bridge Where there is the dream machine (press e on it to start timer) Survive long enough for the machine to stabilize. (The train in the movie will appear to block the zombies so humans have time to get to the next part)

    Level 2: The Hotel. Get passed check points to the hotel room where they enter the next level. (Gravity will screw up here just like it did when the van was rolling. Not server gravity, players will walk on ceilings then side walls) Dream machine must be pressed to process onto the next level.

    Level 3: Snow Level. (The music that used to let them know how much time they had left can be played here) Get into base (shooting boxes, walls, baracades). Players objective will to have made it to a vault door which is the part where they get out of the dream. In this part when the vault door opens they enter into a white room where there is hospital table (with a man on it) with another man next to it. The players can't reach the two people and defend until the vault door closes. Then the humans wake up.

    In the airplane and win. What do you think?

    I'm going to start making textures tomorrow. (Over this weekend)
    Last edited by anex; 12-09-2010 at 03:44 PM.

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