What, usually the switch in transparency is enough to allow me to notice them, and it gives that weapon draw time a chance to land a couple hits. Either way, I think the transparency should go back the way it was at least when you have a gun out.
What, usually the switch in transparency is enough to allow me to notice them, and it gives that weapon draw time a chance to land a couple hits. Either way, I think the transparency should go back the way it was at least when you have a gun out.
I agree with you pass, while I don't see it as a big of a deal as some others, it definitely should go back to the previous level of invisibility. The other tweaks I think are not necessary at this time.
I hit Brett right in the feels.
On 1.3 and 1.6 it was just knife = lower invisibility, but again, seems unnecessary if it just goes back to where it was
I hit Brett right in the feels.
1.3 + 1.6 also had teleport = sling shot :P
OhGasm In Your Mouth : panorama is so nub
Maukid : lol
OhGasm In Your Mouth : never realized it
And you could teleport to skywalk, orc regenerated its equipment, undead explosion could kill tons of people, moles happened instantly, and gum drops literally shot out of your monitor into your mouth.
I hit Brett right in the feels.
After playing a little bit on WCS, I have to agree - the current levels are an absolute disaster. As soon as human rework has happened and when we were testing new human with Zero and Cyber (I think) and then later with Wolf, I've already noted that this is going to be a problem. In a way, this is actually worse than what we had with bash because in most maps right now human is pretty much literally impossible to spot unless you:
1) Pre-fire on all possible camp spots.
2) The human player is kind enough to light a Christmas tree without actually hitting you.
3) Doesn't have a lace and get hits by ultimate
4) Plays like a retard.
What is worse 3 and 4 aren't even reliable methods as due to the visibility and extra health you may still easily lose. I think previous invisibility was fine (with knife or without) - it made human a very strong, reliable race available for everyone. The current levels is what encourages whoring and pretty much gives no chances for the new players (or gives them the wrong idea to play human only). What human is currently escalates average/bad players to actually skill level of "good" just due to terrible mechanics [Think: Deathwish].
I am a huge fan of imperfect balance and uniqueness and in general IBIS is a great place to get that experience and for most cases even if the race/playstyle can be considered OP [Think: molecule / nebula / dragonfly with bullet rain through the walls / vagas / other things people complain], they can normally countered by strategy, skill and knowledge of the mod. The current human pretty much works against that and I think it sends the wrong message to both the current players and the new ones.
TL;DR: I think that human currently is a little bit too overpowered (there's plenty of evidence just in this thread) and that the invisibility should be reduced in order to induce balance once again.
"They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!Someone ever tries to kill you, you try to kill 'em right back.
too many people like what and the faggot deathwish whore races. WCS is no longer fun...
Woah, easy now. I don't play human that much, and even as a molecule I never consistently play the same race as much as deathwish does.
ps everyone whores. I can't even try and play something fun on most maps cause people want to play spidy, nebula, or human constantly. I will go a race in order to kill, which sometimes is athena, or shadow, or human, or vaga- depends on the map and what im facing.
I hit Brett right in the feels.