Race reprograming started.
Wow this thing is a clusterfuck...
Code:
if(!W3HasImmunity(victim,Immunity_Skills) && Math_GetRandomFloat( 0.00, 1.00 ) <= 30)
{
War3_DamageModPercent(TrueshotDamagePercent[skill_level_trueshot]+1.0);
Yes your reading that correctly due to an error it looks like this race currently has 100% trueshot damage. However as we get no feedback as to what was done who knows if that ability really did ever work at all. So the fix is going to be a buff or a nerf but I guess we will find out.
You all see now why I am just making all of them from scratch, when on my code base they are much much easier to read and bug fix.