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Thread: (old)005 Blood Mage [40] v1.0.9

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    the effect that's in place is the correct 1, but it does proc pretty much everytime you hit someone so I would say scale it back in the length of the blind a bit. also it some how manages 2 get through molecule sheilds.

    Maynard - The WCS Guy

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    Quote Originally Posted by maynard View Post
    the effect that's in place is the correct 1, but it does proc pretty much everytime you hit someone so I would say scale it back in the length of the blind a bit. also it some how manages 2 get through molecule sheilds.
    yeah, i wasnt around for the tunnel effect one, but the blind one is good.
    my question is :
    as long as u are hitting the person, u're still blinding them right? (assuming the chance % is true)?
    its not just a 1 time thing to blind ? or is it ? never actually managed to survive longer than 2 seconds when i got blinded ... so i wouldnt know -.-

    but if its continuous blind as long as u hitting the target, then thats OP...

    can i suggest something zero??how about a "flash" effect, or continuous "blinking"?
    instead of shortening the duration of the blind, how about if u made his screen flash on and off (total blank) for the same old duration? so he would see stuff for a split sec for example, then blank for the split sec, and then can see again, etc...?
    this should confuse the fuck out of the person, blind them as its doing now, but giving the experienced players the chance to try to anticipate the location of the player based on the very fast glimpses of the screen when ON?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    honestly you got no right 2 claim anything is OP, unless you know all the races, and how they work, you can't claim something is OP. cause in WCS balancing is based on the entire senario. from the first classes 2 the last.

    as ive said before there needs 2 be some decent low lvl classes or else new ppl or those who want 2 get involved and try and go for a ranking wont have a chance.

    when the high lvl classes come out, and the server regulars start shit pwwning ppl, you guys are really gonna wish you wernt qqing 2 downgrade everything lol.

    I personally don't mind how it works right now, but cause it pretty much has a 100% chance 2 proc, it might a swell be scaled back just a bit.

    Maynard - The WCS Guy

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    Yea as it is coded right now they will have a black screen for 3 seconds when fully leveled. I think I will just make it work like before b/c this is just impossible.



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    • 1.0.2
      • Changed Banish effect to be more like the old one.



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    If pheonix is going to be left as is, I request BM be limited to 1 per team. The amount of revives with a single BM can be gamebreaking. With a pair on a team, especially if the other team doesn't have their own BM, it's like fighting a team at least twice it's real size.

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    Quote Originally Posted by Blackmage View Post
    If pheonix is going to be left as is, I request BM be limited to 1 per team. The amount of revives with a single BM can be gamebreaking. With a pair on a team, especially if the other team doesn't have their own BM, it's like fighting a team at least twice it's real size.
    actually i hope it stays 2.
    other team can use scrolls if they want, or their own race.
    later on some really fuckign annoying races will be unlocked and THOSE will be limited to one. blood mage will not be such a competitor later and it will be on average used by 1 person per team when ppl unlock their predz, and spider mans and etc...
    also, ppl need to level it up, if 1 person is hogging bm, other team mates cant have a run at it ...
    again...scrolls can compensate for that, and u just have to be careful when killing ppl that is all.
    also, i agree it seems a lot of times when onle 5 vs 5 play...but when 10 vs 10...spawning once is nthn...since most likely u will be killed on sight.

    i had to kill someone that spawned SIX times in a row once at their spawn, him being a warden, and then revived a couple times, and the bought scroll twice... wtvr forgot the count... point is, its doable, and most ppl hate sitting along doing nthn and dont want to be orcish in order to respawn more.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    blood mage is absolutely fine.

    if the other team is getting pissed off at it, well, they can play their own blood mages if they want. no one is stopping them
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    wardon cant buy scrolls, but deja vu and orc dont mix

    Die, revieve, die, revive, dejavu, die, revieve, die revive, die... FUCK


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

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    Scrolls can compensate for lack of a BM? Really. Going without a gun so you and only you can spawn away from the combat helps compensate for nearly the entire enemy team spawning in/near combat, combat ready? Please explain.

    BM will become LESS useful as time goes on? With those more annoying races, BM becomes better and better. If the Shadow Of The Void didn't proc his black hole the first time, here's another go! Magician didn't proc his Crow? Try again! All the speed races also then have a chance to get away and continue to harass you from afar (eva, spidey, jack, vags, ect ect). Eye ra didn't quite kill the guy he summoned? More wards, more chances for natural respawn procing, most of the races would benefit from a chance to respawn if they weren't the first to die.

    Sure, if Nebula/Eye Ra/Santa, ALSO have this crazy res ability, rather than the original ability all of them had, I'll grant you BM might be played less.

    If it will be "used by 1 person per team when ppl unlock their...ect." Why not make sure it IS only? If it's that popular that it will be used that often, even with the races you suggest are that powerful, that says you actually think it WILL still be powerful in the future.

    The "ppl need to level it up" is moot. At the very worst, Zero could change levels around to compensate, more likely, people will figure out what to do about it themselves. See: Molocule, shadow hunter back when it was restricted, vags.

    "spawning once is nthn" may be accurate in 10v10, but when you mow down 3 or 4 people, and they all revive, you're out of ammo, and their full. If you're flanked, you aren't going to stare at the side where you kill someone, while the other side mows you down, are you?

    Yes, if they are the only person around, such as your silly spawner example, they are easy to take care of, but if the other team is smart and moving as a group, one falls for a moment, and you don't have time to concentrate on him anymore. Attrition wins wars.

    And acolyte:

    It has a counter, so it's fine... Seriously? Also, the counter you give helps your team and not even yourself? Given IBIS WCS is all about personal gain over the team, you're expecting someone to give up a powerful race or a race they are leveling to try and "help their team"? Very few players are willing to do that. Once people start maxing their BM, that number will shrink even more. Countering someone with Shadow Hunter or Athena is MUCH more relevant, because you're enabling yourself to do something, not your team.

    Rant time:

    I say it's not team based, given the only incentive to win is the little bit of extra cash for an objective win, and that doesn't come up very often, other than the REQUIRED defuse to win. Killing an enemy is worth thirty to a couple hundred xp, often the benefit for yourself is more than letting the bomb run out or the hosties escape, if you're not escorting them/planter. Not as non-team as CoD4+(yay for 1+1+1+1+1vs1+1+1+1+1), but not too far off.

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