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Thread: (old)005 Blood Mage [40] v1.0.9

  1. Default

    Yes it should it actually did before but due to the stock coding it would not occur as often as it should. This was fixed in the latest release along with some other races. Because I made the changes in multiple races very fast there is no log as to which races were changed. However, the basic rule is that only the stock races were effected. This has resulted in the stock races being as powerful as was originally intended.



  2. Default

    wait so its supposed to Drug And steal money as well as burn but i thought you said you should make it so skills wont stack

  3. Default

    I only ever prevented abilities that deal dmg from stacking. The current result when combined with the ult power is intended and punishes mainly players with lots of extra money (higher level races).



  4. Default

    I must say the ultimate is EXTREAMLY obnoxious, you are slow, cant see, and your money is gone before you know it


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  5. Default

    The slow and money is one thing, but the banish is crazy >.> not only does it warp my vision but it actually moves my crosshair >.>

  6. Default

    I can assure you that it does not change where you are aiming. In fact this is impossible for it to do as it works by just applying an overlay to your screen. Thus it has no control to the contents of the actual screen. Think of it more like having really crazy glasses on. They make your vision screwed up but do not effect where you actually are looking.



  7. Default

    Just wanted to confirm what Masskid said.

    Ok, just tested it on the test server. Set both to BM. Walked one to the other's spawn. Had both stare at a point at the wall, didn't touch either mouse. Hit both ultimates, both ended up staring far from the initial point.

    Tested it multiple times. All ended up with both staring elsewhere. Now, either during each flame strike, they end up having their mice hit, and never while they are not, or SOMETHNG is causing them to aim wildly. Works with guns too.

    No other ability seems to do this, bash, blinding, extra damage, flip screen, ect.

  8. Default

    It is likely a result of the fire. My only statement was that banish does not cause this.



  9. Default

    With gunfire, it still happens when banish activates. That's what I meant by "works with guns too".

    Testing with having ONLY banish. And then with only fire. Will edit the post when I've done such.

    Edits:

    With gunfire and only ranks in banish, watching the player model from the firing, he moves some. It also moves the aim.

    With only ranks in fire, burnt a player 6 times in one round, aim changed not at all.
    Last edited by Blackmage; 08-22-2011 at 09:46 PM.

  10. Default

    Ok, it does. I was not aware of this as I only modified this one and did not make it from scratch like the later races:

    Code:
    GetClientEyeAngles(victim,oldangle);
    oldangle[0]+=Math_GetRandomFloat(-20.0,20.0);
    oldangle[1]+=Math_GetRandomFloat(-20.0,20.0);
    TeleportEntity(victim, NULL_VECTOR, oldangle, NULL_VECTOR);
    As I did not know this was in there I may end up removing the ability stack on this races ultimate.



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