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Thread: 011 Molecule [160] v1.0.6

  1. Default 011 Molecule [160] v1.0.6

    Molecule
    Required Level: 160
    Levels per ability: 6
    Allowed per Team: 1
    Item Restrictions: NONE
    Speed: 10-40% more speed
    animalwartraining.gifElectric Shock: 15% chance for 30-70% more damage
    resistantskin.gifEvade: 11-33% chance to evade shots
    lightningshield.gifForce Field: Freeze and take no damage for 1-4.5sec
    www.ibisgaming.com/wcs_stats/player.php?id=11891


    • 1.0.0
      • Initial Release

    • 1.0.1
      • Limited to 1 per team

    • 1.0.2
      • Updated descriptions

    • 1.0.3
      • Updated to prevent ultimate use if within 30ft of an immunity.

    • 1.0.4
      • Improved performance of hit based abilities
      • Improved filtering to prevent ability dmg stacking

    • 1.0.5
      • Confirmed CODE is 100% same as 1.0.4

    • 1.0.6
      • Initial Release of reprogrammed version
    Last edited by ZERO; 10-27-2014 at 08:43 PM.



  2. #2

    Default

    Quote Originally Posted by ZERO View Post
    Molecule
    Required Level: 160
    Levels per ability: 6
    Speed: 10-40% more speed
    Electric Shock: 15% chance for 30-70% more damage
    Evade: 11-33% chance to evade shots
    Force Field: Freeze and take no damage for 1-4.5sec
    Perfect

  3. Default

    • 1.0.1
      • Limited to 1 per team



  4. Default

    Why can't Molecule use it's ultimate when it responds and Shadow Hunter can?

    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  5. Default

    Quote Originally Posted by Jeimuzu View Post
    Why can't Molecule use it's ultimate when it responds and Shadow Hunter can?
    molecule has a warm-up time i guess.

    idk?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  6. #6

    Default

    The cooldown on Molecule's Shield is outrageous. 12 seconds means that 1/3rd of the time that they play is being invulnerable.



  7. Default

    Quote Originally Posted by BladeTwinSwords View Post
    The cooldown on Molecule's Shield is outrageous. 12 seconds means that 1/3rd of the time that they play is being invulnerable.
    and immobile



  8. Default

    1.0.2

    • Updated descriptions



  9. Default

    Had an idea earlier, would it be possible to allow these (and Shadows) to be Knifed while Invuln? Just a bit of a counter, it's difficult to counter these races, and would just add an option to do damage, though very dangerous, to people using other races.

  10. Default

    any 1 can knife either of those classes with a knife... either buy a a necklace of immunity... or play a class that naturally resists other's ultimates....

    Maynard - The WCS Guy

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