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Thread: 013 Spider Man [250] v1.1.1

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    something that made me think of, I wonder if for some races rather than restrict an item make it so there is an additional cost to it. Basically you make it so that particular types of races have an additional cost to using particular items unless they have an immunity to the costs. For example what if when spider buys the lace it has a faster fall speed (ie higher gravity) due to its inability to handle the weight of the item.

    In theory you could apply things like this to other races in order to establish more advanced item balancing on a per race basis rather than just restrict it's use. Basically you make items something that not only can easily just beef you up but may come with an additional cost depending on the type of class you use it with.



  2. Default

    That would be a lot of description to fit into each race some how. Maybe just change the prices for items that you don't want certain races having?

    Like for Spidey, Lace would be 7k instead of 3500, so while its not completely off the table, it much much harder to get and will most likely have crap weapons unless they're ct and constantly rescuing hosties or something.

  3. Default

    Quote Originally Posted by ZERO View Post
    something that made me think of, I wonder if for some races rather than restrict an item make it so there is an additional cost to it. Basically you make it so that particular types of races have an additional cost to using particular items unless they have an immunity to the costs. For example what if when spider buys the lace it has a faster fall speed (ie higher gravity) due to its inability to handle the weight of the item.

    In theory you could apply things like this to other races in order to establish more advanced item balancing on a per race basis rather than just restrict it's use. Basically you make items something that not only can easily just beef you up but may come with an additional cost depending on the type of class you use it with.
    or you just do what we've been suggesting this whole time...
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    Why not nerf the evasion a little more and increase the cooldown of weblines to 1.5-2 seconds. Problem solved without the need to break the class.

    It frustrates me that I can put three in someones head and they evade it all and they just unload with the pro-90 () to kill me. It's such a crutch it makes my eyes bleed. Countless times I've seen my damage output to a spiderman be 400-500 damage and they evade everything.

    Tastes like your moms kisses.

  5. Default

    I think just making the ult have a starting cool down of 20 seconds before able to use the web lines would be perfect. This way we dont get assraped by a spider man that is in your spwn before you are done buying weapons.

  6. Default

    You will find the reply to "before you are done buying weapons." being: learn to use one of the following: Learn what buys what, so you're not taking that long, use the quick buys/rebuy, use ankh. Most people are able to buy weapons before the enemy gets to their base. A more acceptable complaint would be "killing/attacking us in our spawn before we have time to it".

  7. Default

    Quote Originally Posted by Blackmage View Post
    You will find the reply to "before you are done buying weapons." being: learn to use one of the following: Learn what buys what, so you're not taking that long, use the quick buys/rebuy, use ankh. Most people are able to buy weapons before the enemy gets to their base. A more acceptable complaint would be "killing/attacking us in our spawn before we have time to it".
    Im not sure if you are srs with this posts. You seem to recognize that spiderman can get to your spwn way to quickly, yet you critisize the time it takes for people to buy guns being what? longer then 3-5 seconds? 1. not ever1 has key's binded to buy same shit over and over. 2. not every1 can afford an anhk. 3. not everyone is as fast as others.

    The point here is clear, the ultimate of spiderman needs a bigger cooldown so we dont end up having bombs planted within few seconds of spwning on multiple maps, much like vegabond should also have an ult cooldown at the start, so they cant spwn kill ppl who r buying guns or anything else.

    These arent big changes, and atleast dont seem that it would be hard to change the cooldown of 1 or 2 skills. But i think it would be much more balanced in terms of spiderman and vega being able to get to places way to quickly making some maps unplayable.

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    The fact that people are choosing to not use the 4 auto buy buttons in their main buy screen, the rebuy option, and the autobuy option, the last of which I have no idea what does, is a poor reason to nerf spiderman.

    As for the rest, I don't know what I'm arguing against. What are you buying that takes you more than 8 seconds (6 in buy portion, 2 in the time it takes spiderman to get into range) in rounds after you didn't have enough to buy an ankh?

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