Hey clan, can you stick this plz?
i just wanted to put this out for everyone to see and stop nagging in game about wards. if I happen to say something wrong in this, correct me and i will update THIS post. These have already been said before the update, just wanted to feature it here.
this color shows TRUE facts
this color shows wrong rumors, or to be corrected statements
this color shows statements that have not yet been proven true or false, or under debate.
1-You CAN ward in the ROOMS or LOCATION where the bombsites are, but NOT the bombsites, if not blocking objective, such as in dust2, as long as not warding the bomb SITE itself (its shown by a yellow dot on ur map), and blocking the objective.
YES, you're allowed for example to ward the tunnel entrance to B, as well as gate entrance AT THE SAME TIME, as long as the wards at the gate don't prevent you from entering from the crack in the wall above site.
Also, humans can teleport from the crack there, and if the person warding the entrances died from shooting or locust or wtvr, then the other paths are cleared. Also there is a 15 second expiry date on the wards.
TO SUM UP, u are allowed to ward near the objective site as long as u dont block the objective, or prevent others from completing the objective.
2-You can't ward the houses on neither nipperhouse or crackhouse.
That includes warding on the outside of the house but having the effect hitting the inside.
Some people say that " My wards on the outside aren't touching bombsite or hostage room", true, but the line is SO thin with this rule that people are trying to exploit it, getting nearer and nearer to the bombsite B in basement or hostage room in crackhouse...etc.
So most admins agree not allowing wards touching any of the houses, inside or out.
3- if running with hostages or with bomb going respectively to either rescue zone or bombsite, u CAN ward ur behind u on ur way there, as long as not blocking the objective. in other words, like said in 1 , dont block ALL paths there, if for example on italy, u run with hostages from the market, u CAN ward the entrance from ct spawn to market, as long as u don't block the other way. Because Ts can still go through the appartments, or from other way to stop u . Same goes for warding the tunnel in italy, or the main garage door in assault.
4-FALSE: you cannot ward ur OWN spawn for the first 20 seconds of the game. (this is so that people can mole effectively)
TRUE: you CAN ward ur OWN spawn ANYTIME (maynard's correction), so long it doesn't prevent objective (i.e u're standing next to bomb site or hostages) this is done to prevent from being moled.
5- you CAN ward the enemy SPAWN after the 20 second delay at the beginning of game (anti-stryder), so long their spawn is neither a rescue zone, a bombsite, a hostage area OR an illegal warding spot. In other wards, you CAN ward enemy spawn without blocking objectives.
6- you CAN ward vents, as long as there is another path to the object (for example on assault)
7-You CAN ward the italy APPARTMENTS. : "appartments" =/= "house" on italy. house is where the hostages are, appartments can be warded as long as its not the last path to objective. learn the different terms.
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PS: LOOK UP HERE for the other scenarios that Maynard and others happily pointed out before the first WCS crash.
http://www.ibisgaming.com/forums/sho...highlight=ward
http://www.ibisgaming.com/forums/showthread.php?t=4069
PLEASE, if i said anything wrong, it will be corrected. I am just stating what i heard either maynard, bladetwins, james or a mass other of admins confirm. I did not make anything up.
Thanks.
Cyber