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Thread: 018 Raiden [120] v1.0.8

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  1. Default

    Quote Originally Posted by Spasm View Post
    Agreed. I think it should be 100 % like geno and orc. Maybe change the damage percent to percent chance?
    i wouldn't say 100% because thunderbolt is crazy good, better than crit strike for sure, and thunder god is pretty useful too. but 25% is just too low if you ask me, and 50% would be reasonable...though i wouldnt complain if it was 75 or 100 :P

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  2. Default

    1.0.7

    • Confirmed CODE is 100% same as 1.0.6



  3. Default

    thunderbolt can stack.
    Attached Images

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  4. Default

    Code:
    public OnWar3EventPostHurt( victim, attacker, damage )
    {
        decl String:weapon[64];
        GetEventString(W3GetVar(SmEvent),"weapon",weapon,63);
        
        if( !W3HasImmunity(victim,Immunity_Skills) && !StrEqual(weapon,"raiden_thundrbolt",false) && !StrEqual(weapon,"Raidens_Rath",false) && !StrEqual(weapon,"explode",false) && ValidPlayer( victim, true ) && ValidPlayer( attacker, true ) && GetClientTeam( victim ) != GetClientTeam( attacker ) )
        {
            if( War3_GetRace( attacker ) == thisRaceID )
            {
                //Thunderbolt
                new skill_dmg2 = War3_GetSkillLevel( attacker, thisRaceID, SKILL_DMG2 );
                if( !StrEqual(weapon,"hegrenade",false) && !Hexed( attacker, false ) && skill_dmg2 > 0 && Math_GetRandomFloat( 0.0, 1.0 ) <= 0.25 )
                {
                    War3_DealDamage( victim, RoundToFloor( damage * DMG2Multiplier[skill_dmg2] ), attacker, DMG_BULLET, "raiden_thundrbolt" );
    The programing is correct.



  5. Default

    well i dunno what to tell ya, he shot me 1 time as shown in the ss and hit me twice with thunderbolt

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  6. Default

    Let us also look at some math:

    new FloatMG2Multiplier[8] = { 0.0, 1.3, 1.6, 1.9, 2.1, 2.2, 2.3, 2.4 };

    It says 94 DMG in 1 hit yet the skills did: 26dmg and 21dmg

    So that means that for the first one they did either:

    20, 16.25, 13.68, no point to cal rest b.c this and the next need to add to 94...

    and

    16,

    Wait so the max dmg they could have done was 20+16 at least for what triggered this or 36DMG this leaves a lot unaccounted for as far as dmg goes. What we can conclude here is that the game is clearly not reporting the correct amount of hits or somehow 1 hit of whatever they hit you with created multiple hurt events meaning that 1 shot did multiple amounts of dmg. Now what would do 1 shot and have multiple hits...

    Oh, a shotgun. Logically a shotgun will have multiple hit events but literally only fires 1 shot. The engine reports 94 dmg done to you by that 1 shot however the abilities are based off a chance when dmg is taken not based on the amount of shots physically fired.



  7. Default

    edit: i derp'd. it was a shotty >.<
    Last edited by brett friggin favre; 07-13-2012 at 11:45 PM.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  8. Default

    Quote Originally Posted by brett friggin favre View Post
    edit: i derp'd. it was a shotty >.<
    swing and a miss.

    Maynard - The WCS Guy

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