thunderbolt can stack.
thunderbolt can stack.
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
The programing is correct.Code:public OnWar3EventPostHurt( victim, attacker, damage ) { decl String:weapon[64]; GetEventString(W3GetVar(SmEvent),"weapon",weapon,63); if( !W3HasImmunity(victim,Immunity_Skills) && !StrEqual(weapon,"raiden_thundrbolt",false) && !StrEqual(weapon,"Raidens_Rath",false) && !StrEqual(weapon,"explode",false) && ValidPlayer( victim, true ) && ValidPlayer( attacker, true ) && GetClientTeam( victim ) != GetClientTeam( attacker ) ) { if( War3_GetRace( attacker ) == thisRaceID ) { //Thunderbolt new skill_dmg2 = War3_GetSkillLevel( attacker, thisRaceID, SKILL_DMG2 ); if( !StrEqual(weapon,"hegrenade",false) && !Hexed( attacker, false ) && skill_dmg2 > 0 && Math_GetRandomFloat( 0.0, 1.0 ) <= 0.25 ) { War3_DealDamage( victim, RoundToFloor( damage * DMG2Multiplier[skill_dmg2] ), attacker, DMG_BULLET, "raiden_thundrbolt" );
well i dunno what to tell ya, he shot me 1 time as shown in the ss and hit me twice with thunderbolt
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
Let us also look at some math:
new FloatMG2Multiplier[8] = { 0.0, 1.3, 1.6, 1.9, 2.1, 2.2, 2.3, 2.4 };
It says 94 DMG in 1 hit yet the skills did: 26dmg and 21dmg
So that means that for the first one they did either:
20, 16.25, 13.68, no point to cal rest b.c this and the next need to add to 94...
and
16,
Wait so the max dmg they could have done was 20+16 at least for what triggered this or 36DMG this leaves a lot unaccounted for as far as dmg goes. What we can conclude here is that the game is clearly not reporting the correct amount of hits or somehow 1 hit of whatever they hit you with created multiple hurt events meaning that 1 shot did multiple amounts of dmg. Now what would do 1 shot and have multiple hits...
Oh, a shotgun. Logically a shotgun will have multiple hit events but literally only fires 1 shot. The engine reports 94 dmg done to you by that 1 shot however the abilities are based off a chance when dmg is taken not based on the amount of shots physically fired.
edit: i derp'd. it was a shotty >.<
Last edited by brett friggin favre; 07-13-2012 at 11:45 PM.
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
quick little how to:
When tossing a nade, use corners and such to get the nade where you need it to go. sound is your friend. try to guesstimate the ~ time it takes someone to run from point a to point b. This is great when you see/hear someone running into tunnels or down a hallway and you time the nade right at the other end. They pop around a corner and take a nade straight to the face. Hilarious.
Never go out around a corner with a nade out unless you know it is safe. Use corners to toss nades to clear the way. Remember, flash grenades are very powerful. It can be a fun tactic to toss out a crit nade, flash nade, then crit nade. Just watch your minimap before you flash as to not hit your teammates.
Typically, all the rushing classes should make it to you well before your ultimate is ready. Hopefully your team has them either dead or locked down. Shadow hunters are also good at funneling these fellows down 1 path which you then volley your nades into. Instant fun!
Your ultimate is your best friend. It deals decent damage, will hit multiple targets and most important, lets you know their postion. When your ult is ready, get your nade out. use your ult and corners to place your nade.
Orc plays the same way, except you typically stay in spawn to get nades. Raiden--being able to buy gloves--has the power to get out of spawn easier. Overall, a very good skill class. Buy claw, lace, and gloves.
Most of all, practice! Have trouble tossing your nades at the right spot? Practice. Go to an empty server (WCS test server is a wonderful place) spend 5 minutes getting the angles and distances down. It is much harder to become consistent with how you toss nades in a live game. Use sprays to place targets for getting your shotgun blasts to aim faster when you clear corners. You'll be surprised at the difference minimal effort to practice can make in your overall game. This and a couple late nights with cyber doing bond duels are the only reasons I do well with bond. I became proficient with nades doing 1v1 knife/nade battles with gangnam. So you know, the best race for this after extenstive testing is genocide XD