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Let us also look at some math:
new Float
MG2Multiplier[8] = { 0.0, 1.3, 1.6, 1.9, 2.1, 2.2, 2.3, 2.4 };
It says 94 DMG in 1 hit yet the skills did: 26dmg and 21dmg
So that means that for the first one they did either:
20, 16.25, 13.68, no point to cal rest b.c this and the next need to add to 94...
and
16,
Wait so the max dmg they could have done was 20+16 at least for what triggered this or 36DMG this leaves a lot unaccounted for as far as dmg goes. What we can conclude here is that the game is clearly not reporting the correct amount of hits or somehow 1 hit of whatever they hit you with created multiple hurt events meaning that 1 shot did multiple amounts of dmg. Now what would do 1 shot and have multiple hits...
Oh, a shotgun. Logically a shotgun will have multiple hit events but literally only fires 1 shot. The engine reports 94 dmg done to you by that 1 shot however the abilities are based off a chance when dmg is taken not based on the amount of shots physically fired.
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