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Thread: 020 Chameleon [100] v1.1.2

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  1. Default

    nice! looks like we should see this race quite soon... hopefully it doesn't suck ass this time around heh

    Maynard - The WCS Guy

  2. Default

    death powers done!



  3. Default

    I am currently reprogramming massive sections of this race to dramatically improve performance and reduce code. This race is obviously the largest I have ever programed and contained over 2000 lines of code. There is a massive number of inefficient statements and data storage in this program. I am going to reduce the memory requirements of this race by 50% and minimize the amount of global variables while also implementing switch statements to reduce the use of if else statements to virtually 0. This will dramatically increase the performance of this race and reduce load on the server

    I expect to do all the reprogramming on this one tonight so it can be tested and approved tomorrow.



  4. Default

    Quote Originally Posted by ZERO View Post
    I am currently reprogramming massive sections of this race to dramatically improve performance and reduce code. This race is obviously the largest I have ever programed and contained over 2000 lines of code. There is a massive number of inefficient statements and data storage in this program. I am going to reduce the memory requirements of this race by 50% and minimize the amount of global variables while also implementing switch statements to reduce the use of if else statements to virtually 0. This will dramatically increase the performance of this race and reduce load on the server

    I expect to do all the reprogramming on this one tonight so it can be tested and approved tomorrow.
    sounds kickass. i've been working on leveling this race so i'll let you know if i find any bugs when you implement the optimization.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. Default

    1.0.9

    • Race now on RESTORED VERSION
    • Updated to best weapon removal code
    • Removed over 30 global variables
    • Removed redundant code
    • Optimized all if else statement ability selections to use switch statements
    • Eliminated over 400 lines of code
    • Removed delay limit for the second ability key to prevent annoying spawn powers count down which can confuse players



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