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Thread: 020 Chameleon [100] v1.1.2

  1. Default 020 Chameleon [100] v1.1.2

    Chameleon
    Required Level: 100
    Levels per ability: 5
    Item Restrictions: NONE
    charm.gifSpawn Powers: spawn with either HP 15-50, speed 8-36% faster, longjump 20-40%, lowgravity 8-64%, mole or healing wave 15-25ft range, 7-15HP every 3-15sec
    transmute.gifOffensive Powers: 8-33% chance of either extra damage, burning, bash, confusing, leeching health
    manashield.gifDefensive Powers: 8-33% chance to either evade, mirror damage, slowdown attacker or get invisibility
    doom.gifDeath Powers: 30-70% chance on death to either explode, respawn, give team some health or gain mana
    dispelmagic.gifUltimate Powers: mimic either roots 25-60 feet, teleport 60-108 feet, chain lightning 40-75 feet, Invincibility 2-3 seconds or fly
    http://www.ibisgaming.com/wcs_stats/player.php?id=11884


    • 1.0.0
      • Initial Release

    • 1.0.1
      • Released patch to prevent people other than the user of the race from seeing the failed death power message.

    • 1.0.2
      • Improved programing of stuck detection
      • New Spawn Effect

    • 1.0.3
      • Improved programing of weapon removal to reduce crashes.

    • 1.0.4
      • Updated to prevent ultimate use if within 30ft of an immunity.

    • 1.0.5
      • Improved performance of hit based abilities
      • Improved filtering to prevent ability dmg stacking
      • Updated one dmg report name

    • 1.0.6
      • Patched ult dmg stack

    • 1.0.7
      • Patched to get invincibility working again

    • 1.0.8
      • Updated weapon removal
      • Checked that team filter for respawn is in place

    • 1.0.9
      • Race now on RESTORED VERSION
      • Updated to best weapon removal code
      • Removed over 30 global variables
      • Removed redundant code
      • Optimized all if else statement ability selections to use switch statements
      • Eliminated over 400 lines of code
      • Removed delay limit for the second ability key to prevent annoying spawn powers count down which can confuse players

    • 1.1.0
      • Updated weapon removal code

    • 1.1.1
      • Added .25 force mult for long jump
      • Fixed long jump effect

    • 1.1.2
      • Made bash and roots work on flyers.
    Last edited by ZERO; 01-25-2014 at 05:22 PM.



  2. Default

    I am going to change the abilities for this race a bit b/c it never really worked quite right. Here is the old list for reference:

    Spawn Powers: 50-90% chance of spawning with either HP, speed, longjump, lowgravity, mole or regeneration
    Attacking Powers: 33% chance of extra damage, burning, freezing, blinding or leeching health
    Victim Powers: 33% chance to evade, mirror damage, slowdown attacker or get invisibility
    Death Powers: 30-70% chance on death to explode, respawn, give team some health or gain mana
    Ultimate Powers: 80% chance to mimic roots, teleport, chain lightning, health boost or fly



  3. Default

    x and y represent min and max values for a given ability. As you level this race you will be raising the effectiveness of the ability rather than the chance to activate or how ever it worked before. Death powers will always be a chance to activate but you will be told what one you have a chance to do.



  4. Default

    wait, does this mean that ur ultimate has a 20 % chance of not activating at all???

    its stressful enough already that u have to depend on luck to get a decent ultimate type depending on ur current battle scenario...
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  5. Default

    That was how it originally worked, see the first post for how it will work.



  6. Default

    Quote Originally Posted by ZERO View Post
    That was how it originally worked, see the first post for how it will work.
    oh fuck , sry i read the posts backwards and confused them, nvmd, and thank you
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  7. Default

    Spawn powers are finished

    Note that I will make a better notification system when all the abilities are done.



  8. Default

    Attack powers finished



  9. Default

    Victim powers done



  10. Default

    nice! looks like we should see this race quite soon... hopefully it doesn't suck ass this time around heh

    Maynard - The WCS Guy

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