- 1.0.1
- Improved performance of hit based abilities
- Improved filtering to prevent ability dmg stacking
Is this ultimate also supposed to push people instead of pulling them on occasion?
It's supposed to push teammates from the singularity point, and pull enemies into the singularity.
If that's what it's supposed to do, then it doesn't do that either. I get pushed from enemy holes more often than friendly holes, and I've missed many an enemy kill from them going away instead of toward.
Sometimes you may end up being pushed instead of pulled due the miscalculations in the way that the game engine handles vectors. Improved code may be introduced in the future to work around these problems but will take time in order to reduce the mathematical overhead required by these functions. In other words more complex functions would be required in order to reduce cpu load enough to make them worth wile so that the vectors could be scaled correctly. Programing a black hole or something that is not mathematically possible without causing a crash is not exactly easy.
yea the old command was est_blackhole
so lets just get the code from that which is... closed source
Not as if that really stops me from knowing how it works... basically what they did was create a wind entity with a negative wind direction so it sucked things toward in every direction instead of blowing. This however lags and or crashes the game, which is why we do not do it that way.