I agree as well. The necklace is supposed to ASSIST, not guarantee a kill. Too many people rely on only themselves. Teamwork is essential in WCS because it's very easy to pick off people one by one if they go in alone.
If Shadow Hunter's immunity was not affected by lace, it would be up there with Spidey and Vagabond for OP.
And logic on lace shouldn't garauntee a kill, yet people feel Shadow Hunters immunity shouldn't be blocked by necklace, which would otherwise garauntee a kill?
I think that was rhetorical but I'll answer anyway for him. No, it didn't go through Shadow Hunter's ultimate.
Maybe we should be posting about this in the Shadow Hunter thread instead of Shadow of the Void's, he might get jealous we aren't talking about him in his own thread.
Also, Shadow of the Void's ultimate immunity should be 100%.
Tastes like your moms kisses.
Also yes I can adjust the way the lace works for each race individually.
I can adjust things like:
range of lace
post activation rules of a ult on users that have lace
pre activation rules for when lace is detected.
For example I could make it so that a given ult for a given race only has a chance to not work if a lace is detected. I have complete control over when and how the lace when detected effects the ult. So if you want race by race changes please post them in the thread relating to the race needing the change.![]()
why not just, "lace prevents activation of ultimates within its area of effect, and shields user from cryptlord ultimate. spiderman cannot activate ult if target point or player's position is within area of effect of lace."
no real need for specific rules other than the one we had on original server, and balance changes for spiderman
Spiderman, human and beast, and related movement abilities that target a location. I believe it used to stop you from launching at people who had the lace, not 100% sure, but as the actual ultimate has changed (point to point transference rather than launched) what we used to have is a moot point, as the outcomes are different.
The Crypt lord rule should probably be a more general "cannot be targeted by ultimates". One, because I believe Athena has longer range than lace, and I KNOW eva does. Two, to cover any future long range ultimates.
It shouldn't stop continuous effects (burning, freezing, black holes) only caring about initial activation.
For on death ultimates, as we didn't used to get all the information in the old version, is it attacker's lace that should matter, or nearby laces or both?