It does physically teleport them and try to move them. If it says they are stuck they are stuck 100% for sure. Does it give you the error message and not refund?
ok what happens is, ill summon someone. but say they are going 2 get stuck, it doesn't actually inform you of this till they actually are summoned 2 your location. so you basically summon them, wait, see them pop up on you, then UBER quick disapear and get a msg stating you can't summon where they would get stuck. and then you have 2 wait all over again for ultimate cool down.
quite often ill stand in a corner (not jumping) with about 2 feet of clearance above my head (roof) and it will claim that I can't summon them cause they will be stuck.. it's weird.
Maynard - The WCS Guy
yea they are being clipped into the wall. The way it works is it teleports the player to a location and then tries to move the player. If the player is not stuck they can be moved. If they can not be moved they are stuck and it then teleports them back. It is 100% impossible for false positives using this method b/c it detects the physical inability for the player to move.
The revival thing is almost a little too broken, for my tastes. Multiple times, I would get killed, revive myself, and kill off the rest of the team, or simply revive myself three to four times in a row. Shouldn't there be some form of restriction on the number a player can be revived per person playing the class?
It just seems like any time a team has multiple Eye Ra's, that team always wins due to sheer numbers.
Just personal opinion. Not complaining, I love the class, but just an honest issue that I feel can be too easily exploited.
I think it whould blind an summoned enemy, for like 5 sec in order to give an eye-ra a better chance to kill or flee.