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Thread: 024 Eye Ra [150] v1.0.1

  1. Default

    It does physically teleport them and try to move them. If it says they are stuck they are stuck 100% for sure. Does it give you the error message and not refund?



  2. Default

    Quote Originally Posted by ZERO View Post
    It does physically teleport them and try to move them. If it says they are stuck they are stuck 100% for sure. Does it give you the error message and not refund?
    where do people appear? do they appear directly at the user?
    or do they fall from a short height above user's head?

    and does your anti-stuck thing count if they clip w/ players?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    No the anti stuck only activates if they are actually stuck. It physically attempts to move them and measures the change. Also they appear at the users location.



  4. Default

    ok what happens is, ill summon someone. but say they are going 2 get stuck, it doesn't actually inform you of this till they actually are summoned 2 your location. so you basically summon them, wait, see them pop up on you, then UBER quick disapear and get a msg stating you can't summon where they would get stuck. and then you have 2 wait all over again for ultimate cool down.

    quite often ill stand in a corner (not jumping) with about 2 feet of clearance above my head (roof) and it will claim that I can't summon them cause they will be stuck.. it's weird.

    Maynard - The WCS Guy

  5. Default

    yea they are being clipped into the wall. The way it works is it teleports the player to a location and then tries to move the player. If the player is not stuck they can be moved. If they can not be moved they are stuck and it then teleports them back. It is 100% impossible for false positives using this method b/c it detects the physical inability for the player to move.



  6. Default

    Quote Originally Posted by ZERO View Post
    yea they are being clipped into the wall. The way it works is it teleports the player to a location and then tries to move the player. If the player is not stuck they can be moved. If they can not be moved they are stuck and it then teleports them back. It is 100% impossible for false positives using this method b/c it detects the physical inability for the player to move.
    ah, but in which direction? if he's standing next to a wall, an the function checks in that specific direction, then of course it'll say "STUCK!!"

    can you make it check if they can move in ANY direction?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  7. Default

    It moves them in every direction on the X,Y and Z axis...



  8. Default

    The revival thing is almost a little too broken, for my tastes. Multiple times, I would get killed, revive myself, and kill off the rest of the team, or simply revive myself three to four times in a row. Shouldn't there be some form of restriction on the number a player can be revived per person playing the class?

    It just seems like any time a team has multiple Eye Ra's, that team always wins due to sheer numbers.

    Just personal opinion. Not complaining, I love the class, but just an honest issue that I feel can be too easily exploited.

  9. Default

    It can only revive once per activation. If it revives your then you have a chance to activate that skill again.



  10. Default

    I think it whould blind an summoned enemy, for like 5 sec in order to give an eye-ra a better chance to kill or flee.

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