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Thread: Future race suggestion thread

  1. Default

    wolfs race

    ult:remove he grenade restriction and grant 1 he grenade. this grenade will have increased range and damage but damage will be reduced drastically the farther from it you are.

    can be affected by ability 3&4

  2. #302

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    Quote Originally Posted by Wolfenstinger View Post
    New Idea, as far as I'm aware at least. I don't have names but i'll edit them in later.

    TBA (I'll Figure All The Names out LATER)
    Restrictions : Flashbangs / Smoke Grenades only!
    On Spawn : Spawns with 2 Flash Bangs and 1 Smoke Grenade
    Shop Restrictions : No Gloves of Warmth; Ankh (No need for it);

    Ability 1: Gives Player 1 (2 at max) Flashbangs every 30 / 25 / 20/ 15 / 10 seconds (Can be readjusted as needed)
    Ability 2: Gives Player 1 Smoke Grenade every 45 / 40 / 35 / 30 / 25 seconds (Can be readjusted as needed)
    Ability 3: Grants 10% / 20% / 30% / 40% / 50% Chance to deal 150% / 175% / 200% / 225% / 250% extra damage on hit
    Ability 4: Grants a 5% - 23% Chance to freeze Enemy (As long as Die Xonvert's Freeze ability preferably?)
    Ultimate : TBA


    Ok. The whole purpose of this race is to be a complete and utter nuisance BUT still has the ability to kill. How does it kill? It kills you with flash bangs and smoke grenades. Literally - instead of taking 1 damage, that 1 damage gets upped to 13 damage perhaps. Eventually its taking out 25 hp because you got carelessly hit by the flash bang, and then BLINDED!

    I'm still messing with the kinks of the race however, but this is as much as I could get. It doesn't require much mobility, as speed + levitation will mess with throwing nades quite badly (however, help yourself to Boots of Speed or Socks for all I care.) The sad part about this race? It could work. It's first 2 abilities are basically Gloves of Warmth, except it is for flashbangs and smoke grenades. The player WILL use these quickly and carelessly at first, however, luck + some aim + more luck, can make contact with a target and get a free kill!

    Ability #3 is where the damage comes from, or else it's really a 100% pure support race when leveling. This damage also makes players who are up against this race have to turn their backs to avoid being flashed, leaving it open for somebody with a gun to just shoot them in the face.

    Ability #4 - Say you are playing this godforsaken race, and you end up being in a 1v1 situation. Other person just shot their entire clip and is reloading, and LUCKILY you hit them with a flashbang and they just got froze. Wut do? THROW ANOTHER ONE! QUICKLY! YOU HAVE ENOUGH TIME FOR ONE MORE!!! Congratuatlions; You probably died because A - not fast enough or B - shouldn't of listened to me.

    Ultimate - As for it's ultimate, I am debating between more immobilizing (but we really don't have much NEED for it) teleport (theres chameleon / human / beast already doing that, and makes it more aggressive defensive in a way), or something else that I'm just not thinking of at the moment.

    Leveling this race? : Tome the fuck up.


    Overall: Open for suggestions on this one. First and maybe one of my only contributions to this thread. WORRY ABOUT NAMES LATER FOR THIS ONE, srsly guize.
    Very innovative, very interesting - and definitely should be given a chance. Out of all the recycled ideas that came through this thread, I'd say this one and Cyber's Ditto races are probably the only two worthy of consideration.
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    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  3. Default

    Wolf 250% of 1 dmg is 3.5 it would be better if you make it a set amount of dmg instead

  4. Default

    Quote Originally Posted by Masskid View Post
    Wolf 250% of 1 dmg is 3.5 it would be better if you make it a set amount of dmg instead
    Man, math is such a buzzkill.
    I hit Brett right in the feels.

  5. #305

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    Race Finished. Whole REASON behind this race is it is literally made up of things we already have coded, balled into a race that can only use Flashbangs and Smoke Grenades. Why those? Ever got a kill with a flying flash bang or smoke grenade? Neither have I. You know why? It only deals 1 DMG usually, but will proc off +damage abilities.

    The Passionist

    Team Restrictions : 1
    Weapons of Choice : Flash bangs / Smoke Grenades only!
    Restrictions :Anything that isn't a Flash bang or a Smoke Grenade (That's right, no HE nades. Not the purpose for this race. At all. Period.)
    On Spawn : Spawns with 2 Flash Bangs and 1 Smoke Grenade
    Shop Restrictions : No Gloves of Warmth; Ankh (No need for it); (Add as needed)


    A Blinding Passion: Gives Player 1 (2 at max) Flash bangs every 30 / 25 / 20 / 15 / 10 seconds (Will not give you them if you are already maxed on Flash bangs) (Can be readjusted as needed)
    A Smoking Passion: Gives Player 1 Smoke Grenade every 45 / 40 / 35 / 30 / 25 seconds (Will not give you them if you are already maxed on Smoke Grenades)(Can be readjusted as needed)
    Reckoning: Grants 10% / 20% / 30% / 40% / 50% Chance to deal 9 / 19 / 29 / 39 / 49 bonus damage (9 bonus + 1 regular = 10 damage total? Or else 10 / 20 / 30 / 40 / 50 bonus damage at least? We're throwing Smokes and Flashes only afterall, no HE nades.)
    Repentance: Grants a 5% - 23% Chance to freeze Enemy (As long as Die Xonvert's Freeze ability preferably?)
    An Eye for an Eye: On Death - Deals 10 / 15 / 20 / 25 / 30 damage to killer (Hell's Demon Ability in a nutshell, except as an ultimate)


    Ok, as you can see... I added NAMES finally! AMG! Why the Passionist? Well, you'd better have a passion in playing probably one of the hardest races you'd have to level. "WHAT?! HARDER THAN RAPSCALLION!?" Yes. Harder than Rapscallion. So hard that you are going to have to drop your KDR for this one unless you are always... ALWAYS on the winning team and don't die. Also, restricted to 1 a team because.... do realize that this is a flash bang / smoke grenade race. We don't need to add to the already increased risk of epilepsy (if it happens? We need a cheap $1500 item called Sun Glasses to counter Flash Bangs! )

    So, I didn't change the first 2 abilities as the race kind of needs a way to regenerate his ammunition. A set number of flashes and smokes will not get him through a whole round, unlike a long long distant cousin, Santa. Santa can use 10 HE nades as he wishes, but also has a GUN. That GUN is something we don't have. And a KNIFE. Also - if it is possible, the player can not constantly spam Flash Bangs and Smoke Grenades as they run around while already carrying 2 flash bangs and 1 smoke grenade. This is to prevent weapon-spawn spamming (something Gloves of Warmth doesn't really do, but kind of should so people with crit nades aren't being supplied free nades from a friend). Or could just spam them. Nebulas will hate them, as most Nebulas play with only their primary + knife, no kits, secondary, or nades...and nades will be everywhere.

    The 3rd ability, Reckoning, now has a set damage put on it rather than +% of damage. Reason is well, Masskid kind of already pointed this out a couple posts ago. More than likely, anyone that plays this race while trying to not kill their KDR is going to sit in spawn buying flashbangs / smokes with 1 point in this ability for the first 2 levels at least. By the 2nd level, they would of put it into the nade of their choice for regen for the next few levels. They gotta have some firepower somehow while leveling.

    The 4th Ability, Repentance, still same as before. A chance to freeze means the player can send another flash bang or smoke grenade at their target - OR a teammate goes ahead and kills the target for them. Hey, that's tome XP if the player's team wins, just be glad to of hit somebody and have that proc

    It's Ultimate, Eye for an Eye, is just that. It took me a bit to think about it and honestly, this is probably the best resort. Now, 50 damage at max? Yes. This is just payback for killing the Passionist 1000+ times before they could max it. It's not their fault. This isn't a suicide bomber, letting the player kill like 3 people in one suicide bomb either (stupid flame preds...). So, after all that work and the target at least has less than 50 HP, that's a kill for a kill. Just like Gun Game, you kill a teammate on accident, they insta-slay you on accident sometimes. SOMETIMES, people have habits. Also, I don't know if the +damage from Reckoning would proc this ability as well, like Hell's Demon. If it does...well... i don't know. Over-powered ultimate at that point that might be nerfed later? Meh.

    Overall - this race is finished and that is my input on it. Still open to Questions, Comments, Nasty Remarks, etc.

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  6. Default

    Wolfen I like your idea. The other side of that is on a succesful hit you could do the whole becomes invisible and increases speeed for x seconds ultimate. That seems to fit well with that.

  7. #307

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    Quote Originally Posted by Assassin View Post
    Wolfen I like your idea. The other side of that is on a succesful hit you could do the whole becomes invisible and increases speeed for x seconds ultimate. That seems to fit well with that.
    Thanks - and as for becoming invisible.... you use a flash bang... isn't that making you "invisible" enough? Also use of smoke grenades as well for random cover. All depends on how the race is used really. As for increasing speed, don't really need speed because you don't want the nade physics to go berserk and become too unpredictable or user runs faster than the nade that is being thrown (quite literally.) Normal speed works fine for this race. I've got faith in anyone using it.

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  8. Default

    It's a good idea in concept wolf but I don't like it simply because of the spamming of flashes and smokes, imagine 3 or 4 of these guys trying to kill someone, would be downright annoying. Smokes every damn where.

  9. #309

    Default

    Quote Originally Posted by Spasm View Post
    It's a good idea in concept wolf but I don't like it simply because of the spamming of flashes and smokes, imagine 3 or 4 of these guys trying to kill someone, would be downright annoying. Smokes every damn where.
    \

    Note the race restriction.
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  10. Default

    Quote Originally Posted by Erdenay View Post
    \

    Note the race restriction.
    Touche, even then how fun would the race be really, do you realize how difficult it is to ever hit someone with a smoke or flash. Needs to be instant kill for fucking sure or your never killing anyone.

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