Quote Originally Posted by CYBER View Post
The numbers shown are a sample MAXED RACE values. i.e the values increase or decrease to balance, im only suggesting the skills.

Race Name: Terminator
Number of Levels: 5
Weapon: Pump Shotty/knife only.

Core Upgrade: 70% chance of Spawning with 175 health and armor and 150% speed

Protect Connor: Every 30 seconds, nearby teammates (max 60 ft) will get a 5 second protection shield from GUN damage only.

I'll be back!:
Activate +ability to jump 10 seconds into the future.
(Player teleports to where he aims and becomes invisible, invulnerable but frozen in place and cannot attack) and reappears after 10 secs
( max 5 warps = number of terminator movies :P)

System Reboot: Activate with +ability1 to become frozen in place, unable to attack for at least 15 seconds: Resets HP, Armor and Warps back to spawn value.

Ultimate:
Hasta la vista, baby: Cuts Health in half and inflicts wave blast of 80 ft radius knocking back enemies in range and inflicting 80 damage each.
(sounds op, but with cutting hp in half u're most likely dead soon lol)

(cooldown: 30 seconds)
(Cooldown at start of round: 30 seconds)
(Required Level: 150)



if numbers seem over powered i can fix them, its just a sample.
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i fully agree with scribbles here on those two skills except for the second

15 seconds seems like an awfuly long time for someone who might need to do the objective. what if the time was a standerd rate of per-say 5 seconds and each skill point increaded how much health armor you restored up to max including the spawn values as scribbles suggested