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Thread: Future race suggestion thread

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  1. Default

    Quote Originally Posted by Fullmetalaj0 View Post
    another different +ability idea I had would be like healing bullets, where you could aim at teammates and heal them by shooting them.
    you musta come up with that one all by yourself...

    Quote Originally Posted by brett friggin favre View Post
    Buddhist

    Samsara - Bullets from your mp5 heal teammates that you shoot for (10, 20, 30, 40, 50%) of damage it would otherwise deal to enemies.
    who are you?

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  2. Default

    Quote Originally Posted by brett friggin favre View Post
    who are you?
    no clue, but it sounds like his idea for my race is pretty kickass! he sure knows how to kiss ass well.

    Quote Originally Posted by Fullmetalaj0 View Post
    Priest
    25 levels

    Radiance Aura: (healing wave ability) Friendly players around the priest get healed over time every 3 secs for 1hp +1hp for each level (maxes at 5hp every 3 secs)
    Light Well: +ability Drops a ward that heals teammates standing near it for 1hp a second...lvl 3 allows a second ward, level 5 allows a third ward. Wards stack. (yellow colored ward)
    Light Bomb: Chance on hit to make enemies screen flash white (as if hit by a flash nade) lvl 1: 1% lvl 2: 2% ect up to 5% at lvl 5
    Blessed By Light: Chance to Rez someone upon death. (would use the molecules chances for this, maybe with some tweaks)
    Raining Rhapsody: heals all teammates who are alive and not near someone using a lace for 5hp +5hp per level for a max of 25hp (no range limit, can be used every 30 seconds, also not usuable at all if someone with a lace is nearby normal ability hampering range.)

    another different +ability idea I had would be like healing bullets, where you could aim at teammates and heal them by shooting them. ive got a ton of ideas for races.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    no clue, but it sounds like his idea for my race is pretty kickass! he sure knows how to kiss ass well.
    why would anyone kiss your ass? you're not important

    Maynard - The WCS Guy

  4. Default

    Quote Originally Posted by maynard View Post
    why would anyone kiss your ass? you're not important
    :shhhhh!:

    shut up dude!! you're gonna ruin it for me
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  5. Default

    I feel like that race needs one offensive ability.


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  6. Default

    Quote Originally Posted by StarsMine View Post
    I feel like that race needs one offensive ability.
    why? i'm anything BUT offensive, jackass!
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  7. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    :shhhhh!:

    shut up dude!! you're gonna ruin it for me
    ...Lol

    Maynard - The WCS Guy

  8. #8

    Default

    All-seeing Eye:
    5 skills/5 levels, no weapon restriction

    Unshakable Sight: Nothing can stop you from finding and destroying your target; Flash bangs and smoke grenades effect you 20-100% less than normal
    True Vision: While some may try to hide, they cannot do so for long; 20-100% chance on hit to remove any cloaking effects
    Soul Stare: Horrifying visions torment the enemy, and he finds it hard to focus on the job at hand; 8-40% chance for particle effects to appear around the enemy on hit, potentially blocking his vision (think dragonfly effects, the effects shouldn't actually conceal the enemy from you, like the athena ones sometimes do, they should just disrupt the opponent's screen). [Banish might just be an easier option]
    Foresight: Foresee the future, and one can change it; 8-40% chance to evade damage.

    [ULTIMATE]: All-seeing eye: Become unable to move or attack (at all), but see players (friend and foe) through walls (though cloaking effects still apply if they haven't been dispelled yet). 8-0 second cooldown (cooldown required to activate and to deactivate).

    A couple of the skills, like the noflash/smoke and the ultimate sound cool but I'm not really sure if the skills work with one another, they're a bit random.
    You want me to put something here that speaks about my personality, don't you?

  9. #9

    Default

    Mmk one more^^ By far the favourite of my own ideas

    Wicked witch
    6 skills/5 levels

    -- Curse of Weakness: Place a curse on enemies to weaken their attacks. 10-30% chance on hit to cause an opponent's damage from weapons to be reduced by 30-50% for 3 seconds.
    -- Curse of Lethargy: Curse enemies and drain them of their energy. 10-30% chance on hit to cause speed to be reduced and gravity to be increased by 30-50% for 3 seconds
    -- Curse of Mortality: Curse enemies to draw them closer to their inevitable deaths. 10-30% chance on hit to cause periodic damage over time, 4 dmg per second, for 1-5 seconds.
    -- Curse of Silence: Curse your opponent and silence their abilities. 10-30% chance on hit to prolong opponent's ultimate cooldown by 3-5 seconds.
    -- Death Magic: When any player in the game dies, draw upon the rest of their life energy to boost your own. When any player dies, friend or foe, player gains 2-10 hp. Maximum 200 hp

    -- ULTIMATE: Blood Magic: 5-25 health is stolen from all enemies in the area. Maximum 200 hp. [30 second cooldown] [Size of area similar to the size of orc/raiden ultimate, in a sphere] [If enemies already have less than 5-25 health, they are leeched down to 1 hp (no-one can outright die from this ultimate (to be honest, I think this feature should be on crypt lord too)). Health gained by the witch is equal to the health lost by opponents.]

    ____________________


    The effects of curses cannot stack upon themselves, for example, someone cannot have two curses of weakness on him at the same time, reducing his damage to 25% at max. If someone is hit with the same curse again, the timer is just renewed. Someone can be affected with two different curses at the same time, however.

    I REALLY like the idea of the silence ability. Instead of blocking ultimates outright, you have a chance to just delay it a few seconds, if the opponent hasn't already used it before the curse is applied. The death magic skill I'm not so sure about, it sounds cool, but it's strength depends entirely on the number of people on the server. Perhaps health gained per death could be calculated by, say, [25-(#ofplayersonserver)]. That way if the server is full, you get 5 hp per player death. If there are 10 people on the server, you get 15 per death. I don't know how you'd scale the skill up as you level it in this case though. Perhaps another alternative is just to have it as a regular leech life skill, like vampiric aura, but I wanted it to be a bit more different from the ultimate. Then again, if it were vampiric aura, every skill would require you to hit an opponent before anything happens, which is neat.

    The race overall sounds like it would be weak at low levels, because the chance to do anything is low, but at maxed it would be incredibly powerful in the hands of someone who can aim well. Because most of the skills require you to hit someone, perhaps weapon restrictions would be good. Spamming around with a p90 could be incredibly OP, as it is with some other races, as you'd be constantly cursing people over and over. Also for item restrictions, it's debatable whether health/ring/mask should be restricted. Sock and boots definitely should though, this is not designed to be a mobility class at all. Perhaps cloak also. In fact, perhaps the witch has a 20% speed reduction as default.

    Thoughts?

    EDIT: Perhaps death magic could be replaced by a skill whereby it's another curse placed on them, but once the curse is applied, any further damage you do to the player is added to your health. So it's kinda like vampiric, but not really. For vampiric each shot has a chance to leech health for you. For this skill, there's a chance you apply another curse on the opponent, for 3 seconds again, and once the curse is applied, any extra damage you do to them is guaranteed to be leeched.
    Last edited by BlindGam3r; 05-31-2012 at 02:10 PM.
    You want me to put something here that speaks about my personality, don't you?

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