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Thread: Zm Rules v3.1

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    were getting pretty fcking anal about all these rules why dont we just give zombies more health on these given maps instead like we did on little town? it would deffinetly save us all the hastle of having to babysit these cages
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  2. #132
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    Quote Originally Posted by Pl@YwithM3 View Post
    were getting pretty fcking anal about all these rules why dont we just give zombies more health on these given maps instead like we did on little town? it would deffinetly save us all the hastle of having to babysit these cages
    As much as I hate to admit it, the prospect of having to go into spectate and looking for the individuals that will undoubtedly shoot the zombies does sound rather tedious and inefficient...

    I take back that paranoid cage map specific stuff, it really is stupid to expect people to follow any kind of rule passed on not shooting them . As for the more health bit, a bit would probably help, but too much and what's the point of trying to shoot them = \ (some of their knock backs are already pretty poor).
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    guys...if you give the zombies too much...and the mapmaker was a tard when they made the escape map...well...some don't use point.kill effects to take out any leftover players...they just deal a messload of damage

    more health and the zombies could potentially survive...which is BAD
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    either way there is usually more then one zombie in the cade at the beginning and you dont even hit 100's or even 50's when you shoot at them in the cage.. i mean unless ever single humans opens fire and hits then in the head everytime they most likely wont die. and also since the zombies are infront of everyone to shoot at good luck trying to stop a whole bunch of people from doing it that could be quite difficult
    Last edited by T3h tyrant; 04-08-2012 at 09:22 PM.

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    The difference between the cages on Paranoid and Voodoo is that on Voodoo, you can sit at point blank range and open fire on the zombies as you please. On paranoid, you'll never get close enough to the cage to really do significant damage.... plus, the map whisks you away and into the maze after a set amount of time
    Last edited by Bane of Soldiers; 04-08-2012 at 10:21 PM.

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    Quote Originally Posted by Bane of Soldiers View Post
    the map whisks you away and into the maze after a set amount of time
    another great point

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    Don't shoot them, throw nades at them. Basketball

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    updated to prohibit the !block command on all ze maps. Players that use the !block command must be slayed immediately by an admin.

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    Just freeze the players who shoot the cages, u don't really have to go to spec to find out who shooting em because u can just check it when people pass trough the next tele porter while still have enough time to get out there alive yourself. Slaying would work but freezing them on voodoo works much better for me because they get tagged and die at the end of the round sounds fitting punishment for me.



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    Quote Originally Posted by anex View Post
    updated to prohibit the !block command on all ze maps. Players that use the !block command must be slayed immediately by an admin.
    Finally, a concrete rule against poor teammates. It certainly wouldn't be at the top of ZERO's to-do list, but why not ask to have the command removed all together if it's an all-player inclusive rule? It's not like !block does anything on zm
    Last edited by Bane of Soldiers; 06-01-2012 at 05:26 PM.

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