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Thread: Zm Rules v3.1

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    It's more of a disadvantage then it is an advantage, every time you get killed by a zombie you are loosing the points especially if its from a lower player. Really? Shortcuts? Even if the person wasn't to get tagged the zombies who were turned might already know it so your already at a disadvantage anyway.


    Rezel<ibis>: i'll make a self reliant artificial intelligence to deal with admins... I'll call it maynard 1.0 a exact replica of his personality to kick the shit out of bad admins..
    maynard<ibis>: an army of AI maynards.... this pleases me.

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    Quote Originally Posted by Rezel View Post
    It's more of a disadvantage then it is an advantage, every time you get killed by a zombie you are loosing the points especially if its from a lower player. Really? Shortcuts? Even if the person wasn't to get tagged the zombies who were turned might already know it so your already at a disadvantage anyway.
    I know, just saying what reasing some use so they get tagged.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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    Quote Originally Posted by Rezel View Post
    It's more of a disadvantage then it is an advantage, every time you get killed by a zombie you are loosing the points especially if its from a lower player. Really? Shortcuts? Even if the person wasn't to get tagged the zombies who were turned might already know it so your already at a disadvantage anyway.
    Not at all, purposely getting tag is going against the rules already. It is not only rank manipulation, but its also not the right way to play the game. If I purposely got tagged every round on escapes, I could easily rack anywere from 8-25 kills depending on the map. Not only that, I could end up 100-7 at the end of a map if it was 7/8 rounds. So 7 taggs would make me lose probably 20 rank points, 100 zombie tags though would mean a positive netscore of 80. It should be illegal and people found going around it should be dealt with appropriately.
    Quote Originally Posted by EVL_Ripper View Post

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    Whenever someone has some free time, please add a rule like this:

    Map Specific - ZM_ROY_THE_SHIP- No more than four inside the vent near the staircase (the floor right below the deck)

    Area in question:
    240_screenshots_2012-08-12_00001.jpg
    240_screenshots_2012-08-12_00002.jpg


    Reason being the same as keeping two in a pipe or three on a platform.
    Last edited by Bane of Soldiers; 08-13-2012 at 01:43 PM.

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    ^ Agreed.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    In the addition of the rule 2.6, where it says "•During escape maps, humans that stay in spawn with the intent on killing the first zombie is prohibited", i believe that should be updating to say "•During escape maps, humans that discontinue towards their objective with the intent on killing the first zombie is prohibited", because on maps such as Ze_Saw, you see a lot of people staying back at previous hold points to try and get those zombie kills that were being worked towards when the entire CT team was defending that position. Just a thought

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    Quote Originally Posted by Pootie Too Good View Post
    In the addition of the rule 2.6, where it says "•During escape maps, humans that stay in spawn with the intent on killing the first zombie is prohibited", i believe that should be updating to say "•During escape maps, humans that discontinue towards their objective with the intent on killing the first zombie is prohibited", because on maps such as Ze_Saw, you see a lot of people staying back at previous hold points to try and get those zombie kills that were being worked towards when the entire CT team was defending that position. Just a thought
    Quote Originally Posted by ZERO View Post
    Map Specific - Pertains only to certain maps
    • ZE_SAW
    • Humans may not use any vent as a holding/camp point

    This covers most circumstances for that map. I bet v2.6 can be interpreted in the way you suggest, so that it applies for all maps, but I'm not entirely sure on that because...


    The problem, I think, in a rule like that, is that it would discourage any type of solo "holding out." Although there's a very obvious line between buying time for your teammates and trying to farm that lonely classic zombie, it might not be worth it because of some affluent but misconstrued views of butthurt players.

    Selfless and helpful holding out = near the end of deathstar, several players camp the ladder with nades and paras, buying a lot of time through fire damage
    Type of holding out I discourage = staying behind with a pump or a para+dualies, and relentlessly raining fire onto the zombie(s). Shows no intent of moving/stopping until a kill is earned, even if a door ahead closes (a door designed to close in order to stall the zombies so the humans can run...). I can't think of any examples where this happens frequently. More of a player to player basis rather than a map specific condition


    If such a rule is written and clarified on the forums, users will take it from the forums to the server, and within a month, everybody will be running with their backs to the zombies; if not, they will risk retribution, at the hands of sometimes frustrated and raging admins, for trying to help the team. My $0.02 on the matter

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    Well good admin can spot the difference between solo holding and true camping, i also hold vents a couple of seconds so newbies get trough. It's just diffecult to sell this story to the retards who if they cannot camp include everything under this. Normmaly I do not invoke or eforce this rule litterly unless it really has to be done, with campers ofc who do not stop.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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    Quote Originally Posted by Meltdown View Post
    Well good admin can spot the difference between solo holding and true camping, i also hold vents a couple of seconds so newbies get trough. It's just diffecult to sell this story to the retards who if they cannot camp include everything under this. Normmaly I do not invoke or eforce this rule litterly unless it really has to be done, with campers ofc who do not stop.
    This is for when people are staying way to far from the herd. Not simply holding it for a few seconds. The point of an escape is to escape, not hide at the beginning.

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    Rule have been updated to 2.7

    CHANGES:

    Map Specific - ALL ESCAPE MAPS - If parachutes are enabled, they must be turned off (rcon_parachute 0)
    Map Specific - ZM_ROY_THE_SHIP - No more than four inside the vent near the staircase (the floor right below the deck)

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