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Thread: Zm Rules v3.1

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    The proper thing to do is, if you're the first person, let the last person or near the last person trigger off the switch. Kind of hard to rule on this especially when it happens a lot, like in ze_licciana.

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    Well with switches like that where everyone is rushing to try to get there asap its rather hard to pick out in a crowd who actually pushed the lever. In sorrento its always crowded as everyone there is trying to get on the boat before it leaves. Its hardly sabotage anyways, no one pulls the lever for the boat to kill the people behind them, they do it to ensure the boat leaves quickly so they can defend the gates. If you are not fast enough its kind of your own fault, it is similar to not opening a barricade to let someone who was too slow into your cade.
    "To attempt to have intercourse with a hornet's nest is a very bad idea," Siv During Livh, a psychologist and expert

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    I was wondering if it is possible to leave rcon_alltalk off during escape maps, because first off for some maps it is better to communicate while zombies don't know what ur planning. secondly the last 2 days i literally went to bed with a headache because 6/8 people are talking to eachother. ofc it is very easy to mute, but most people are discussing about tactics and if we hear both sides, it's meh not working and a hell for your ears.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  4. Default

    Maybe a way to have a vote for it come up automatically on escape maps?



  5. Default

    Quote Originally Posted by ZERO View Post
    Maybe a way to have a vote for it come up automatically on escape maps?
    yes please

    Also can u see if there is a way to force drop nades, i tought this up yesterday after the another fail nade.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  6. Default

    Yeah nades should just be disabled for ZE maps. They always lead the team to fail round after round. It also causes people to crash their games if too many people are nading close to each other.

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    Vote at the start of ze maps for alltalk, yes. Please.
    We need nades in ze. People have to learn to throw correctly (throw slightly on the ground, throw at angle against walls etc) so it's not a fail nade.

    Because humans cannot throw nades correctly and defend properly, we should not take out nades in ze.

  8. Default

    Quote Originally Posted by phil.™ View Post
    Vote at the start of ze maps for alltalk, yes. Please.
    We need nades in ze. People have to learn to throw correctly (throw slightly on the ground, throw at angle against walls etc) so it's not a fail nade.

    Because humans cannot throw nades correctly and defend properly, we should not take out nades in ze.
    Zero is already working on the knockback i believe.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  9. Default

    Yea I just made it so you can not fail nade in ze, problem solved...



  10. Default

    Thanks Zero, it makes it a lot better for cts.
    Sucks being a zombie when you could count on a fail lol

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