Page 5 of 26 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 254

Thread: Zm Rules v3.1

  1. Default

    Teamwork is only obtainable if we are willing to teach the new players how to be good players, instead of yelling at them for being stupid... This is what we USED to do, but a lot has changed since then.


    Rezel<ibis>: i'll make a self reliant artificial intelligence to deal with admins... I'll call it maynard 1.0 a exact replica of his personality to kick the shit out of bad admins..
    maynard<ibis>: an army of AI maynards.... this pleases me.

  2. #42

    Default

    Quote Originally Posted by DJ_MikeyRevile
    This all starts with respect. Without it ZM will never change.
    Quote Originally Posted by Rezel View Post
    Teamwork is only obtainable if we are willing to teach the new players how to be good players, instead of yelling at them for being stupid... This is what we USED to do, but a lot has changed since then.

    +1

  3. Default

    Now official. You can edit it to make changes as needed as you should have mod powers. If anything appears to be big enough to need my approval pm me to ensure that I check it first. Logically I can remove and make edits as needed if things get put in there that should not be.

    Also be sure to update the version number and make a post noting the changes like I do for the wcs races. This way it is easy to track what is being changed.



  4. #44

    Default

    PROPOSITION
    -Idea: Admin Human Skins
    - Description: A specific new admin skin for admins when they are in the ZM server. Im beginning to think people need an actual in game visual of who they are near and around. I would like to belivive that haveing a special skin for admins would actually lower the amount of cade breaks, blockers, and anything else thats done IN game. Reason being the player would be able to see the skin of the admin near by and think (maybe i wont get away with this)

    There would be no skin applied to being a zombie, There would be no need.
    Personal reform

  5. Default

    It's really starting to piss me off when we play a 40 second round of an escape map because assholes camp spawn and kill the first zombie. I request that there should be a rule that makes it kickable/slayable to kill the first zombie.



  6. Default

    I agree. We could add something like, "In escape maps, players must leave the spawn area within 10-15 seconds." "Staying at spawn with the intent to kill zombie, during an escape map, will result in that player being frozen and getting turned."

  7. Default

    Quote Originally Posted by anex View Post
    I agree. We could add something like, "In escape maps, players must leave the spawn area within 10-15 seconds." "Staying at spawn with the intent to kill zombie, during an escape map, will result in that player being frozen and getting turned."
    the worst is voodoo islands. when there's like 6 zombies after first island, and someone is good enough to throw a nade INTO the cage just as they're warped...then the team has paras...

    yeah.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  8. Default

    Quote Originally Posted by anex View Post
    I agree. We could add something like, "In escape maps, players must leave the spawn area within 10-15 seconds." "Staying at spawn with the intent to kill zombie, during an escape map, will result in that player being frozen and getting turned."
    Quote Originally Posted by BladeTwinSwords View Post
    It's really starting to piss me off when we play a 40 second round of an escape map because assholes camp spawn and kill the first zombie. I request that there should be a rule that makes it kickable/slayable to kill the first zombie.
    This I can agree with.

    I also still believe that the number of initial spawn of zombies should increase. So we don't have admins who HAVE to leave their cade to get tagged so the game can carry on.

    I don't know if this was addressed, but I will go back and look again as I didn't see it was.



    That’s the funny thing about trolls: They love to do something horrible, then accuse you of doing something horrible when you call them on it.

  9. Default

    I also agree with that Blade, anex and acco said. On escape maps its the objective to 'ESCAPE' it would be similar to a regular CS when someone camps for the round instead of doing or at least trying the objective.

    On Escape maps, I don't want people cading, or hiding they are supposed to be trying to escape said area. (except something like ATIX helicopter)

    On survival maps players are allowed to do whatever it takes to Survive.

    Like I said in my original post about ZM server going down hill is that on ZE maps its to easy to kill a zombie. They either need to have normal speed or normal health, not both reduced.
    These are the words you wish you wrote down.

  10. #50

    Default

    christ, ADMIN SKINS! NAO!
    Personal reform

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •