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Thread: Zm Rules v3.1

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    In the addition of the rule 2.6, where it says "•During escape maps, humans that stay in spawn with the intent on killing the first zombie is prohibited", i believe that should be updating to say "•During escape maps, humans that discontinue towards their objective with the intent on killing the first zombie is prohibited", because on maps such as Ze_Saw, you see a lot of people staying back at previous hold points to try and get those zombie kills that were being worked towards when the entire CT team was defending that position. Just a thought

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    Quote Originally Posted by Pootie Too Good View Post
    In the addition of the rule 2.6, where it says "•During escape maps, humans that stay in spawn with the intent on killing the first zombie is prohibited", i believe that should be updating to say "•During escape maps, humans that discontinue towards their objective with the intent on killing the first zombie is prohibited", because on maps such as Ze_Saw, you see a lot of people staying back at previous hold points to try and get those zombie kills that were being worked towards when the entire CT team was defending that position. Just a thought
    Quote Originally Posted by ZERO View Post
    Map Specific - Pertains only to certain maps
    • ZE_SAW
    • Humans may not use any vent as a holding/camp point

    This covers most circumstances for that map. I bet v2.6 can be interpreted in the way you suggest, so that it applies for all maps, but I'm not entirely sure on that because...


    The problem, I think, in a rule like that, is that it would discourage any type of solo "holding out." Although there's a very obvious line between buying time for your teammates and trying to farm that lonely classic zombie, it might not be worth it because of some affluent but misconstrued views of butthurt players.

    Selfless and helpful holding out = near the end of deathstar, several players camp the ladder with nades and paras, buying a lot of time through fire damage
    Type of holding out I discourage = staying behind with a pump or a para+dualies, and relentlessly raining fire onto the zombie(s). Shows no intent of moving/stopping until a kill is earned, even if a door ahead closes (a door designed to close in order to stall the zombies so the humans can run...). I can't think of any examples where this happens frequently. More of a player to player basis rather than a map specific condition


    If such a rule is written and clarified on the forums, users will take it from the forums to the server, and within a month, everybody will be running with their backs to the zombies; if not, they will risk retribution, at the hands of sometimes frustrated and raging admins, for trying to help the team. My $0.02 on the matter

  3. Default

    Well good admin can spot the difference between solo holding and true camping, i also hold vents a couple of seconds so newbies get trough. It's just diffecult to sell this story to the retards who if they cannot camp include everything under this. Normmaly I do not invoke or eforce this rule litterly unless it really has to be done, with campers ofc who do not stop.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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    Quote Originally Posted by Meltdown View Post
    Well good admin can spot the difference between solo holding and true camping, i also hold vents a couple of seconds so newbies get trough. It's just diffecult to sell this story to the retards who if they cannot camp include everything under this. Normmaly I do not invoke or eforce this rule litterly unless it really has to be done, with campers ofc who do not stop.
    This is for when people are staying way to far from the herd. Not simply holding it for a few seconds. The point of an escape is to escape, not hide at the beginning.

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    Rule have been updated to 2.7

    CHANGES:

    Map Specific - ALL ESCAPE MAPS - If parachutes are enabled, they must be turned off (rcon_parachute 0)
    Map Specific - ZM_ROY_THE_SHIP - No more than four inside the vent near the staircase (the floor right below the deck)

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    Quote Originally Posted by anex View Post
    Rule have been updated to 2.7

    CHANGES:

    Map Specific - ALL ESCAPE MAPS - If parachutes are enabled, they must be turned off (rcon_parachute 0)
    Map Specific - ZM_ROY_THE_SHIP - No more than four inside the vent near the staircase (the floor right below the deck)
    Should violation of the chute rule be filed under admin abuse?

    Seems like chutes would be handled through the map configuration. I suppose a rule would then be needed such that admins should not turn on chutes on ze maps. At least with it that way an admin would have to actively abuse or disobey the rules.

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    See this thread for suggested change to the phrasing: http://www.ibisgaming.com/forums/sho...678#post151678



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