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Thread: Zm Rules v3.1

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    Quote Originally Posted by anex View Post
    Rule have been updated to 2.7

    CHANGES:

    Map Specific - ALL ESCAPE MAPS - If parachutes are enabled, they must be turned off (rcon_parachute 0)
    Map Specific - ZM_ROY_THE_SHIP - No more than four inside the vent near the staircase (the floor right below the deck)
    Should violation of the chute rule be filed under admin abuse?

    Seems like chutes would be handled through the map configuration. I suppose a rule would then be needed such that admins should not turn on chutes on ze maps. At least with it that way an admin would have to actively abuse or disobey the rules.

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    See this thread for suggested change to the phrasing: http://www.ibisgaming.com/forums/sho...678#post151678



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    Quote Originally Posted by ZERO View Post
    See this thread for suggested change to the phrasing: http://www.ibisgaming.com/forums/sho...678#post151678
    Does anyone want to brief the underprivileged users? o__o

    Anime-Planet.com - anime | manga | reviews

  4. Default

    Quote Originally Posted by Bane of Soldiers View Post
    Does anyone want to brief the underprivileged users? o__o
    teamkilling without using map triggers, specifically on escape maps. map being examined as impetus behind this proposed change is ze_mines of moria. humans currently shoot the doors on balins tomb, thus resulting in a total team kill. this is equivalent to cade breaking on ZM map, but we don't currently have a rule for such ZE analogues. proposed change is to broaden the 'Team Killing' rules to include 'Sabotage' , in the form of destroying/wasting resources given to the CT's on ZE maps necessary to the continued survival of the team.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    It is already covered by the existing rule on team killing but it is not clear so the suggestion is to change the phrasing.



  6. Default

    Got it. I'll update it in a few minutes. Just got off of work and eating food/watching dailyshow.

  7. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    teamkilling without using map triggers, specifically on escape maps. map being examined as impetus behind this proposed change is ze_mines of moria. humans currently shoot the doors on balins tomb, thus resulting in a total team kill. this is equivalent to cade breaking on ZM map, but we don't currently have a rule for such ZE analogues. proposed change is to broaden the 'Team Killing' rules to include 'Sabotage' , in the form of destroying/wasting resources given to the CT's on ZE maps necessary to the continued survival of the team.
    Good idea. Been a long time coming.

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    Done. I reworded it and added an example for the doors on mines of moria. Also the change log has been moved to the bottom.

  9. Default never seen the server do this before??

    so last night the zombie started to do a glitch i have not seen since cs 1.0.5 when we shot at them they flashed a red orb that looked a lot like the old heal skin in half life.. i restarted the server and it fixed it but I wanted to give you guys a heads up so you could look into what happend just to be safe that the server does not have a corrupted code.

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    "First and foremost to all zm players, don't be a cunt". I love this shit hahahaha

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