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Thread: 025 Nebula [160] v1.0.7

  1. Default 025 Nebula [160] v1.0.7

    Nebula
    Required Level: 160
    Levels per ability: 6
    Item Restrictions: NONE
    Maser: 22% chance to do 130-240% more damage
    ProtoStar: 30-58% chance to raise teammate
    Messier: 13-37% chance to do more damage
    Nebula : Disappear for 1-5sec
    http://www.ibisgaming.com/wcs_stats/player.php?id=11878


    • 1.0.0
      • Initial Release

    • 1.0.1
      • Updated to prevent extra dmg from nades

    • 1.0.2
      • Updated to prevent ultimate use if within 30ft of an immunity.

    • 1.0.3
      • Patched dmg glitch that allowed abilities to stack onto themselves.

    • 1.0.4
      • Improved performance of hit based abilities
      • Improved filtering to prevent ability dmg stacking

    • 1.0.5
      • Added team filter to respawn
      • Already used best weapon removal method

    • 1.0.6
      • Restored case to current version now on RESTORED VERSION

    • 1.0.7
      • Fixed so that dmg stack prevention works and the second dmg ability does not depend on the first not being triggered to have a chance to activate.

    Last edited by ZERO; 07-23-2012 at 10:45 AM.



  2. Default

    This race will also be a test program for some new methods of performing checks and other optimizations that will eventually be added to the other races for increased performance.



  3. Default

    ZERO, you are awesome.



  4. Default

    all skills done, please test when you can.



  5. Default

    All works. And the Ultimate looks awesome, nice job on that

  6. Default

    • 1.0.0
      • Initial Release



  7. Default

    Nebula needs a tonedown. The fact that you get critical damage/nades. You can revive like a Blood Mage and you can disappear makes this race rather insane. If Nebula would revive once, that would be much better.



  8. Default

    The revive works the same as Eye Ra. It has a chance to activate the respawn at spawn. If it gets respawned it logically has a chance to activate it again. As for dmg from nades your not supposed to get that and I will be releasing a patch.



  9. Default

    Quote Originally Posted by ZERO View Post
    The revive works the same as Eye Ra. It has a chance to activate the respawn at spawn. If it gets respawned it logically has a chance to activate it again. As for dmg from nades your not supposed to get that and I will be releasing a patch.
    Actually, Nebula respawns where he died.



  10. Default

    Yea so does Eye Ra... the skill activates on spawn. It tells you that it is activated. From there the first player on your team to die (that some other ability does not activate on first) will be respawned. From there it can not be activated again that round unless you are respawned and also get the ability at spawn again which only occurs by chance. This means that there is a chance that you could activate the ability more than once in a round however that will not occur very often unless your going out of your way to get killed first so that you can increase the probability of this event occurring.



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