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Thread: 025 Nebula [160] v1.0.7

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  1. Default

    The revive works the same as Eye Ra. It has a chance to activate the respawn at spawn. If it gets respawned it logically has a chance to activate it again. As for dmg from nades your not supposed to get that and I will be releasing a patch.



  2. Default

    Quote Originally Posted by ZERO View Post
    The revive works the same as Eye Ra. It has a chance to activate the respawn at spawn. If it gets respawned it logically has a chance to activate it again. As for dmg from nades your not supposed to get that and I will be releasing a patch.
    Actually, Nebula respawns where he died.



  3. Default

    Yea so does Eye Ra... the skill activates on spawn. It tells you that it is activated. From there the first player on your team to die (that some other ability does not activate on first) will be respawned. From there it can not be activated again that round unless you are respawned and also get the ability at spawn again which only occurs by chance. This means that there is a chance that you could activate the ability more than once in a round however that will not occur very often unless your going out of your way to get killed first so that you can increase the probability of this event occurring.



  4. Default

    i just revived myself 10 times in one round. 0 exaggeration. 10 times. counted. look into it?

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. Default

    For this race, this means two things. First: You procc'd the ability 10 times. Second, no one died other than you, while you were alive. While it's not common, it's possible. I think my record was 6 or 7 kills on a self reviver

  6. Default

    Im usually the guy thats always against change requests for races that are perfectly ok...
    But zero, is there ANY chance to have the nebula cloud effect nerfed down? Im not talkig about the race effect and invisibilty time and shit, im talking about the actual graphical effect.

    Albeit my current computer is old and crippled, but i am not the only one that has faced this issue, even on my actual gaming pc: the nebula eats the living crap out of your fps...

    Drops it easily by 50-70 fps and laggs ur screen like a MOTHER causing u to wander like a pittyful duck in duck season... So far all deaths that myself, and a LOT, of other players have received feom nebula is not from the enemy's skill using the ultimate but because of the choke we all get when the cloud gets unleashed near us...

    Also, im pretty sure this effect is not only causing fps loss to many gd players (that dont have capped fps) but is also exerting a lotty of pressure on the servers causing them to lag...
    It might be a coincidence, but i personally start noticing server lag then crashes mostly after 2-3 games where there were 2+ nebulas running about...

    Hope you consider it... Im pretty sure nebula can manage with its 100% invis with a smaller scenery effect?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  7. Default

    i'm seeing some problems with maser. was on the test server with cyber and it's doing very inconsistent damage. first screenshot shows two separate shots proccing maser, both were silenced usp shots to the foot. one maser did 19 damage, one did 45. if it's percentage based, the damage dealt by it on identical shots shouldn't be so dramatically different. the second screenshot shows where i killed him with the maser skill, and maser only did 20 damage. this was on an AWP headshot.
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    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

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