As you can see there is no reason it would not be working correctly:
Code:
new Float:DeagleArr[]={0.0,0.3,0.4,0.5,0.5,0.5,0.5};
new Float:ColtArr[]={0.0,0.0,0.0,0.0,0.3,0.4,0.5};
Code:
new Float:odds=Math_GetRandomFloat(0.0,1.0);
if(DeagleArr[wep_level]<=odds)
{
new wep2 = GetPlayerWeaponSlot( client, CS_SLOT_SECONDARY );
if( IsValidEdict( wep2 ) )
{
W3DropWeapon(client,wep2);
UTIL_Remove( wep2 );
}
GivePlayerItem(client,"weapon_deagle");
PrintToChat(client,"Got Degal");
}
if(ColtArr[wep_level]<=odds)
{
new wep1 = GetPlayerWeaponSlot( client, CS_SLOT_PRIMARY );
if( IsValidEdict( wep1 ) )
{
W3DropWeapon(client,wep1);
UTIL_Remove( wep1 );
}
GivePlayerItem(client,"weapon_m4a1");
PrintToChat(client,"Got M4A1");
}