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Thread: (Insert Steam ID here) Germans -- Wall Hacking

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    Thanks for replying.

    Take a look at the corners again, do you see Mafia in the same corner I'm in every time? That's because I was following him, he was on knife level and i felt like stealing his kills, we're on good terms and I felt like messing with him a bit

    I was not staring into walls, I was mostly trying to get him to notice me. I can't see how looking into damn walls would help a wallhacker regardless, if I had wallhacks, I wouldn't need to move my character into a wall to see past it. If I had shitty wallhacks (There are material ones. No, I don't use them, and anyone who'se played CS:S for more than 2 years knows about them) that have limited visibility, even then looking into the box would be to NO advantage, or at least I wouldn't think so.
    When it comes to shitty wallhacks (or at least the mostly commonly available material ones) material wallhacks rely on the way the map is compiled. From what I've gathered, there are VIS maps created automatically (edit them manually as a mapper) that prevent a player from rendering models/walls that aren't within view. This is to increase FPS. If I was staring into that box with these type of wallhacks, I wouldn't have been able to see past it due to the way the map was created.
    Now, if I didn't have that type of wallhacks, staring into the wall is something I wouldn't need to do regardless. Now that I've made it obvious that I've been playing CS:S for quite some time, I think we can both agree that I wouldn't blatantly stare into walls if I was wallhacking.

    Off to sleep, I'll answer replies tomorrow.
    Last edited by Naka; 02-27-2011 at 12:49 AM.

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