i own an extra 12-man match server still if you guys wanna use that until zero can get the ibis server up.
let me know
Also I had an idea for the 1v1 games. As stated the idea was to figure out what player works best in most situations vs another. As a result it was decided to have them do a best of 3 pistol round (at least that is what I understand). However, I have an alternative idea you all may want to try out:
If the goal is to determine which of the two players is better in general in the sorts of situations that come about during match based play it would be best to have them play against each other with a variety of weapons. In order to do this I would suggest they actually play a gg type game in 1v1. This way they must use every weapon. As we know gg was originally created in order for league teams to get more practice with using various weapon combinations. As a result I believe that a custom form of gg could be used of which below are some options(note that there would be no nade or knife level (logically)):
- Reverse GG: the order of our current gg server reversed so that players start with pistols and get "better" weapons as they go. This simulates the expired you would expect from a match based game where the winning team of the previous round will have better weapons and thus you need to be able to catch up and still come out on top using worse weapons.
- Random GG: the idea here is that you can not know what the conditions are going to be in a match before hand. However no matter the conditions the better player will rise to the occasion and take the win even when at a disadvantage. The randomness of the advantage of weapon types if offset by the number of matches played in a set so I would recommend doing a best of 5 or more instead for this type of selection.
- Hybrid of one of the above 2: In order to create a more realistic scenario it could be made so that only the primary weapon is what is modified. Players could always spawn with nades and a pistol but the primary weapon changes. The secondary could be made to also change or be randomized based off particular conditions. If they have nades or not and what sorts and there given numbers could also be randomized. Basically the point here is that there are a lot of ways these ideas could be combined to create a highly accurate simulation.
Overall, I like the idea, but I think there are two serious limitations why a GG tournament might not work out.
1. One possible problem with a GG try out is that anyone who's played CSS long enough or against me for a map or two knows that EVERY noob gets off a lucky shot once in a while. But, in the try-out if someone gets off a lucky shot they've got a pretty big advantage going forward...and may end up winning though not technically the better player. One possible solution would be that it goes gun game and when someone gets the kill they get a point for that round, but then BOTH players get upgraded to the next weapon, keeping both players with the same gun, that way a lucky shot may happen but overall the better player will win more rounds, as each round both players have the same advantage.
2. But, my biggest problem with doing a GG style try out is that it may end up taking up too much time. We're gonna have close to 40 or more people for this. Though, I'm planning to divide players into groups and have try-outs on different days and time, but even if we divide things up into groups of 5, it's going to take a LONG time for 5 people to go through 5 full gun game matches with each other. Since everyone gets a chance to go head to head with everyone in their group. (most people don't want to sit around watching others duel all day). So, doing full GG 1v1 matches may just take up too much TIME. A solution could be a limited gun game. Such as, just 1 pistol rd, 1 mp5 rd, and 1 scout round. OR to make the GG round of the tournament come later after the first few rounds of the tournament limiting the number of players that you'd have to go head to head against.
I think time is still my biggest concern....we're dealing with some serious ADHD mofo's out there...who either are on or NEED to be on some medication.. haha
No offense baltimore, but you are kind of a moron.
Your first statement was just dumb, if someone gets one lucky shot off who cares? There are 24 levels in that type of gungame....so one lucky shot wouldn't determine the game like you said.
Also your second statement contradicted your first statement. By saying do 1 pistol round 1 mp5 round and 1 scout round, whoever gets a lucky shot off WILL get a big advantage because there are only 3 round...
SO imo if someone is going to make up how this shit goes down IT DEFINATELY SHOULDN't BE YOU
Now Viper, you do remember what they said about you not wearing your helmet. So, don’t hurt yourself but let’s see if you can follow a train a thought long enough to figure this out. I'll try to break it down real simple for you.
There are two problems here. Not just one problem, but the number that comes after one. Try it with me...count to two...ok ready? One....Two...very good. Now, let’s move on to something harder…are you ready? Good.
Now, the next part has to do with…wait for it…“qualitative differences”. Qualities are features that define things. For example, a ball has the quality of being round. Qualitative differences are those qualities that separate two things. So, two balls are round, but can have a qualitative difference in size in that one can be big and the other small in relation to each other. If something is big compared to something that is small it is said to have a qualitative difference. Now, do you remember what I said way back at the 2nd paragraph of this post that there are TWO problems here, well they are also qualitatively different in that one is a small problem and the other is a BIG problem. The big problem is BIG compared with the small problem. Can you say BIG problem? …Very good.
Do you need a potty break? Ok, let’s move on.
So, let’s first talk about the small problem. The small problem is that luck can play a role in close battles. Now, if the talent disparity is large then someone should very easily be able to make up for a COUPLE of lucky shots. But, if the talent level was already kind of close then it may not be able to happen especially if the guns are only getting easier from round to round.
Finally, let’s talk about the BIG problem...don't be scared. The BIG problem dwarfs the little problem. It basically means that the little problem is just that...a little problem....something to either just deal with or fix with the solutions offered. Now, the big problem is the one I'm more concerned about...and I'm not sure there's an easy fix. It’s the problem of time. Nobody wants to sit around watching others play for an hour before getting their shot.
Has that helped dipshit? Do you feel me? Good. You get a gold star.
DUDE, you are soooo dumb.
You know there is such thing as scheduling? Like certain people play at this time or another? So they can come when it is there turn OR OMG ANOTHER IDEA! Then can play another game and have the person currently competing pm them when they are done....
Like seriously did you not pass highschool? Cause you are dumb as shit, and that little break down you did made it seem like the only thing you know how to do is talk to children, which solidifies my belief that you didn't pass highschool, because you seem to have some shit job like a day care counselor or some shit..
YAY PRIEST!!!! *high fives*