
Originally Posted by
.kb.
not to bash the route youre going with this baltimore, but having one on one matches against other players, only shows individual skill with certain guns, in a controlled environment.
as competitive cs is a team oriented game, you should be trying out people for how well they COMMUNICATE their positions, enemy locations(positions), nades/flashes/smokes, bomb information (is it down? is it up?) - holding their spots is also key, money management (knowing when the other team is money fucked), etc... how will these players know what to think/do in a clutch situation when theyre 1v4 or 1v5? who would be good candidates to teach them game sense and mechanics?
so many things come into play before even considering a players individual skill
that being said after this tournametn is over and these s-class players are appointed, are each one of them fit to lead in-game? do they know how to call strats in certain situations, manage the teams money, know when to make a teammate a "bank", etc...
im all for the shiny titles and "stars", which gives the community's players incentives to continue with this, but what this will give the players is a sense of entitlement that may possibly lead to issues within the pub #1 community.
heres my thoughts on what should be done in a tryout:
1) have an experienced individual run everyone in that tryout group through the map that will be played that night. run over spots, choke points, smoke spots, flash spots, one-way smokes - different ways to take a bombsite as T, different ways to work as a team an retake a bombsite as CT. maxing out on good money situations for your team, taking advantage of bad money situations on the enemy team, run over pistol round, gun round and save/economy round strats for BOTH sides... throw it all out there. let the players take notes, remember them, use everything to their advantage.
2) assign 2 random captains. have them alternate in picking players. have those random captains assign an in-game leader, someone to make the decisions, call the strats.
3) have 2 people in spectate (STV preferred) watching both teams, alternating between the players, look for mistakes, look for good points, take notes on each player. on their communication (see above), on their GAME SENSE, and finally on their shot skill. shot grouping, spray control, average dmg per round, etc...
4) out of those 10 people in that tryout, choose an A team and a B team.
just my two cents