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Thread: Official IBIS Regulars - Scrim Team Sign-up:

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    Quote Originally Posted by .kb. View Post
    not to bash the route youre going with this baltimore, but having one on one matches against other players, only shows individual skill with certain guns, in a controlled environment.

    as competitive cs is a team oriented game, you should be trying out people for how well they COMMUNICATE their positions, enemy locations(positions), nades/flashes/smokes, bomb information (is it down? is it up?) - holding their spots is also key, money management (knowing when the other team is money fucked), etc... how will these players know what to think/do in a clutch situation when theyre 1v4 or 1v5? who would be good candidates to teach them game sense and mechanics?

    so many things come into play before even considering a players individual skill

    that being said after this tournametn is over and these s-class players are appointed, are each one of them fit to lead in-game? do they know how to call strats in certain situations, manage the teams money, know when to make a teammate a "bank", etc...

    im all for the shiny titles and "stars", which gives the community's players incentives to continue with this, but what this will give the players is a sense of entitlement that may possibly lead to issues within the pub #1 community.


    heres my thoughts on what should be done in a tryout:

    1) have an experienced individual run everyone in that tryout group through the map that will be played that night. run over spots, choke points, smoke spots, flash spots, one-way smokes - different ways to take a bombsite as T, different ways to work as a team an retake a bombsite as CT. maxing out on good money situations for your team, taking advantage of bad money situations on the enemy team, run over pistol round, gun round and save/economy round strats for BOTH sides... throw it all out there. let the players take notes, remember them, use everything to their advantage.

    2) assign 2 random captains. have them alternate in picking players. have those random captains assign an in-game leader, someone to make the decisions, call the strats.

    3) have 2 people in spectate (STV preferred) watching both teams, alternating between the players, look for mistakes, look for good points, take notes on each player. on their communication (see above), on their GAME SENSE, and finally on their shot skill. shot grouping, spray control, average dmg per round, etc...

    4) out of those 10 people in that tryout, choose an A team and a B team.

    just my two cents
    I think those are all excellent points. I really do like them. I may be recruiting a league manager, you interested? hehe

    But, I think most of what you're talking about is what will occur later on down the road. I think we should first find out what we have here. The intention of this was not to put up a CAL team right away, but to give regulars a different option than just playing pick-up games every day. I'm not saying getting super serious about teams isn't an option, but it may be a little premature for that. Plus, I just don't have the time to organize and supervise all that....I've got a day job.

    Finally, I think having a try-out tournament will be a lot of fun...while giving the regulars some bragging rights. Though I agree with you that there are some limitations with this form of try-out, I wouldn't go belittling this too much as it still will allow the cream to rise to the top. Noobs tend to not know how to handle a pistol, mp5, scout, or be able to handle themselves in a do or die situations. To be good in a scrim is to know some basics (as you listed) but to be excellent is to be able to predict and improvise and that requires individual skill too. I think the first place to start is separating out the have's from the have not's and I believe the rest can be taught.

    What I think we should do is follow your recommendations during the League tournament we'll set up after this try out.

    I hope you'll come and help set this up.

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    I like the pistol round idea. You never know when a team game is going to come down to just you and one other guy

  3. Default My Shitty Schedule

    I'm looking forward to playing in a team environ... Will try to read the thread here in the next couple of days.

    I work till 7 M-Sa & Su til 5, but I can schedule to leave a little earlier mid-week if needed.

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    I'm down for whenever and my schedule rotates so. hit me up whenever they happen.

    Wootsie.

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    Well....this game is really boring lately, so ill join in even though i never play pub. But if you actually want to go by skill then the S team would be Fluffy, Baby, Vagina, Me (of course) and the last 2 slots can be fought over....Steamer my schedule is random just message me if you see me online.

  6. #46

    Default

    thanks for taking my words into consideration. as for getting that deeply involved, i dont have enough leisure time myself, but i am all for signing up for a tryout!

    5-8PM Central Standard Time during the week is great for me.

    oh, also, one more suggestion... for the pistol round of the tryout we should play a pistol map like aim_map_usp... for mp5 we should play an aim_map any of them work fine...

    if youre going off of individual skill when it comes to shots, these maps are MADE for that.

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    In May I will be adding a full league system into the forums: http://www.vbulletin.org/forum/showthread.php?t=238945



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    I may try out. need to fix my mouse problem first though


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

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    +1....... Hitman Supports This!!!!
    http://img708.imageshack.us/img708/508/hitmanf.png


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    I will not be able to get the server up until the weekend. I had a lot of school projects dumped on me last min. This is the last 2 weeks of school here so stuff is going to get tight, even though I am playing catch up from being sick for like 6 weeks. I actually though that may was further away but the first week will be finals and graduation and the following week I will be back in GA and pushing out a lot of updates.



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