Seems like a good idea. I am sure some of the elite-regulars won't enjoy it much, but if it helps the overall vitality of our servers, and you think it is a good idea to implement this, then I think you should go for it.
+1
Seems like a good idea. I am sure some of the elite-regulars won't enjoy it much, but if it helps the overall vitality of our servers, and you think it is a good idea to implement this, then I think you should go for it.
+1
ZOMBIE [ibis.a]
It seems like a good idea, assuming that it complements the existing system of adjusting skill on kills and deaths based on the skill of your opponent. You may want think about dividing the win/given win adjustments by 2. As I understand it, the current bonus for a win is 200, and raising that to 500 would considerably widen the gap between the top 10 and the rest of the top 100.
Originally Posted by &&toasties
Sounds like a good idea.
"Intolerance and superstition has always been the domain of the more stupid amongst the common folk and, I conjecture, will never be uprooted, for they are as eternal as stupidity itself. There, where mountains tower today, one day there will be seas; there where today seas surge, will one day be deserts. But stupidity will remain stupidity."
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“You surround the dead with veneration and memory, you dream of immortality, and in your myths and legends there’s always someone being resurrected, conquering death. But were your esteemed late great-grandfather really to suddenly rise from the grave and order a beer, panic would ensue.”
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“A coward dies a hundred times. A brave man dies but once. But Dame Fortune favours the brave and holds the coward in contempt.'
Actually the current gg rank does NOT base anything off kills or who killed who. Nor is it eol based. While I do not know the exact formula used the developer has explicitly stated that it is based only on the gg in game event triggers. Also the current bonus for a win is 500.
Lastly today I managed to catch the server during a gg update. During the duration of the stats update (which runs every 10min) the server cpu usage was over 200% most of the time and page load times increased from instant to a few seconds to in rare cases timing out. The primary driver of the load was the sql server which was compleatly over loaded during the duration of the update. Once I wrap up the basic works I need to do this week I will be focused on replacing the gg stats with a new one.