nah that one is fine for leaving it on, if you want to find out optimal settings for zm escape maps, just go talk to the someone on the steamgamers server
I agree pretty much except that there should only be a choice between classic, infected, and predators since they are all virtually the same in terms of jumping, knockback, and speed. Fast zombies can still run faster than humans can on fire. Poisons are horridly broken on escape maps. Deforms serve no purpose.
Parachutes should definitely be off with the exception of Paranoid because silent hill mode has that one part where people seem to die by hitting the water.
Block is map specific.
Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.
The zombies should not be going back to spawn on maps like Mount Doom because the AFK killer nukes them before they can even get out.
ZERO, we rarely even play escape maps on thursday.
The zombies health don't really need to be increased, just not a decrease.
Also there speed should be normal as well.
And lastly either the zombie should NOT be teleported to spawn after spawning or have several 2-3 zombies spawn.
If these changes are made then the no-block won't be really much of an issue during escape maps. Maybe except Voodoo.
These are the words you wish you wrote down.
Andrew have you ever played on another escape server besides ibis? Wait...no, because if you had then you would see how desperatly the zombie's health needs to be increased. It is ZOMBIE ESCAPE, NOT KILL. THe point is to run away from the zombies not kill them off. When i spawn as a zombie with 1250 health (Predator) on a zm_escape map i consider myself fucked...why?
WELL most escape maps have all the humans consentrated in one single room, with a single entrance to taht room. If a zombie tries to run in there with 1250 health they will be dead in a matter of seconds, which is ridiculous.
I will admit your zombie spawn thing is a good idea, except on EVERY map the zombies should spawn in the crowd, except for specific ones where if the zombie spawns in the crowd it would be impossible to win. Also multiple zombies should spawn at the start of the round depending on amount of players.
IMO
less than 25 players 1 zombie
25-35 players 2 zombies
above 35 players 3 zombies
This will prevent the first zombie from hating their life and rage quiting, as i said in an earlier post go to the steamgamers server, and see how they do it, they have this shit nailed down pat with not a single flaw in their system....while ibis seems to be majorly flawed.
LOLOLOLL!!!!!!!!!!!! 35+ Plus players can EASILY kill of 3 zombies. Even while trying to escape, also the humans wouldn't HAVE to even escape they'd just be like "OH LEHTZ GO ZAWMBIE HUHNT CUZ DEREZ OHNLY FREE ZOMBIESLIOLOL".
Anyway, noblock should definatly be turned on/off for certain escape maps. And, fast zombies should have more knockback or be slower.
Matrix...are you retarded? How many zombies would you like to spawn into the round 10? 15? Even numbers with the humans? Your comment about 3 zombies not being enough is just plain stupid....
I was wondering if it would be possible to toggle noblock from on to off after a period of time at the beginning of a round on a given map, specifically Mount Doom because it's really annoying to try and get through the small hallways at the beginning of the map, but after that there's no real reason that noblock needs to be on.
This would make things a lot more intense and balanced and poisons really don't have much of a use anyway besides destroying higher hold out spots on maps.Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.
i completely agree with all of the aboveI agree pretty much except that there should only be a choice between classic, infected, and predators since they are all virtually the same in terms of jumping, knockback, and speed. Fast zombies can still run faster than humans can on fire. Poisons are horridly broken on escape maps. Deforms serve no purpose.
Parachutes should definitely be off with the exception of Paranoid because silent hill mode has that one part where people seem to die by hitting the water.
Block is map specific.
Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.
The zombies should not be going back to spawn on maps like Mount Doom because the AFK killer nukes them before they can even get out.
ZERO, we rarely even play escape maps on thursday.
but the new X/10 spawning change will DEFFINETLY need some time to getting used to.. i mean i dont hate it, but im not completely for it either, but im still all for giving something new a shot
an MAYBE if the "bro code" wasnt so sexist than MAYBE id follow it..![]()
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Last edited by Pl@YwithM3; 04-23-2011 at 03:10 PM. Reason: idk
New changes applied:
- Removed fast deformed and poison zombies.
- Increased health of all zombies by 3000hp
- Doubled amount of health reneged per their unique interval.
- Increased head shot knockback by 0.5
- There will now be X/10 zombies at the start where X is the number of players on the server.
These changes apply to all ZE maps and the last one applies to ALL maps ze and zm.
---------- Post added at 03:46 PM ---------- Previous post was at 03:45 PM ----------
Remember that if you want setting other than the default for a particular map please make a configure request in the appropriate forum.