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Thread: ZM settings changes

  1. Default ZM settings changes

    I need to know what settings you guys want to see as the default for escape maps. You can follow this up with per map settings. I need to get these values adjusted so that all the maps balance out correctly and are playable. The point is for you guys to be able to have fun and we all know that broken maps due to bad settings are no fun unless it is fail map Thursday.



  2. Default

    ON zombie escape maps all zombies should have atleast 5000 health, and should regenerate back to full health if not shot for 30 seconds.

    Escape maps are retarded when the zombies only have 1200 health and aren't able to get it back. The point of escape maps is to escape not to easily kill off the zombies. Also the low health makes zombies shy away from attacking humans making it even easier to win.

    ALSO on escape maps the only playable zombie should be the classic zombies, this is because zombies like the jumper make it extremly difficult to defend specific locations when they can simply jump over the wall.

    FINALLY parachutes should be turned off on EVERY SINGLE ESCAPE MAP. Escape maps weren't designed for the parachute mod, so some maps it makes it impossible to defend when the zombies can fly right at you, also some maps have trap holes that you fall in, but having a parachute allows you to fall in and still live which is not how the map maker intended the map to be played. Now you could manually turn it off for these specific maps, but thas a pain in the ass, and in reality parachutes make almost al escape maps priportionally easier...which is lame


    that is all.

  3. Default

    Quote Originally Posted by X 1 Viper1 View Post
    ON zombie escape maps all zombies should have atleast 5000 health, and should regenerate back to full health if not shot for 30 seconds.

    Escape maps are retarded when the zombies only have 1200 health and aren't able to get it back. The point of escape maps is to escape not to easily kill off the zombies. Also the low health makes zombies shy away from attacking humans making it even easier to win.

    ALSO on escape maps the only playable zombie should be the classic zombies, this is because zombies like the jumper make it extremly difficult to defend specific locations when they can simply jump over the wall.

    FINALLY parachutes should be turned off on EVERY SINGLE ESCAPE MAP. Escape maps weren't designed for the parachute mod, so some maps it makes it impossible to defend when the zombies can fly right at you, also some maps have trap holes that you fall in, but having a parachute allows you to fall in and still live which is not how the map maker intended the map to be played. Now you could manually turn it off for these specific maps, but thas a pain in the ass, and in reality parachutes make almost al escape maps priportionally easier...which is lame


    that is all.
    noblock should stay OFF for certain maps as well.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  4. Default

    Oh ya forgot about taht one, a good way to see if no block should stay off is basically every map before the LOTR onse were made don't need no block, but ALMOST everyone after those ones do. It seems the style of maps has changed greatly with map makers like hannibal.

  5. Default

    Quote Originally Posted by X 1 Viper1 View Post
    Oh ya forgot about taht one, a good way to see if no block should stay off is basically every map before the LOTR onse were made don't need no block, but ALMOST everyone after those ones do. It seems the style of maps has changed greatly with map makers like hannibal.
    mount doom needs it off...
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  6. Default

    nah that one is fine for leaving it on, if you want to find out optimal settings for zm escape maps, just go talk to the someone on the steamgamers server

  7. Default

    I agree pretty much except that there should only be a choice between classic, infected, and predators since they are all virtually the same in terms of jumping, knockback, and speed. Fast zombies can still run faster than humans can on fire. Poisons are horridly broken on escape maps. Deforms serve no purpose.

    Parachutes should definitely be off with the exception of Paranoid because silent hill mode has that one part where people seem to die by hitting the water.

    Block is map specific.

    Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.

    The zombies should not be going back to spawn on maps like Mount Doom because the AFK killer nukes them before they can even get out.




    ZERO, we rarely even play escape maps on thursday.



  8. Default

    The zombies health don't really need to be increased, just not a decrease.

    Also there speed should be normal as well.

    And lastly either the zombie should NOT be teleported to spawn after spawning or have several 2-3 zombies spawn.

    If these changes are made then the no-block won't be really much of an issue during escape maps. Maybe except Voodoo.
    These are the words you wish you wrote down.

  9. Default

    Andrew have you ever played on another escape server besides ibis? Wait...no, because if you had then you would see how desperatly the zombie's health needs to be increased. It is ZOMBIE ESCAPE, NOT KILL. THe point is to run away from the zombies not kill them off. When i spawn as a zombie with 1250 health (Predator) on a zm_escape map i consider myself fucked...why?

    WELL most escape maps have all the humans consentrated in one single room, with a single entrance to taht room. If a zombie tries to run in there with 1250 health they will be dead in a matter of seconds, which is ridiculous.

    I will admit your zombie spawn thing is a good idea, except on EVERY map the zombies should spawn in the crowd, except for specific ones where if the zombie spawns in the crowd it would be impossible to win. Also multiple zombies should spawn at the start of the round depending on amount of players.

    IMO

    less than 25 players 1 zombie
    25-35 players 2 zombies
    above 35 players 3 zombies

    This will prevent the first zombie from hating their life and rage quiting, as i said in an earlier post go to the steamgamers server, and see how they do it, they have this shit nailed down pat with not a single flaw in their system....while ibis seems to be majorly flawed.

  10. Default

    Quote Originally Posted by X 1 Viper1 View Post
    Andrew have you ever played on another escape server besides ibis? Wait...no, because if you had then you would see how desperatly the zombie's health needs to be increased. It is ZOMBIE ESCAPE, NOT KILL. THe point is to run away from the zombies not kill them off. When i spawn as a zombie with 1250 health (Predator) on a zm_escape map i consider myself fucked...why?

    WELL most escape maps have all the humans consentrated in one single room, with a single entrance to taht room. If a zombie tries to run in there with 1250 health they will be dead in a matter of seconds, which is ridiculous.

    I will admit your zombie spawn thing is a good idea, except on EVERY map the zombies should spawn in the crowd, except for specific ones where if the zombie spawns in the crowd it would be impossible to win. Also multiple zombies should spawn at the start of the round depending on amount of players.

    IMO

    less than 25 players 1 zombie
    25-35 players 2 zombies
    above 35 players 3 zombies

    This will prevent the first zombie from hating their life and rage quiting, as i said in an earlier post go to the steamgamers server, and see how they do it, they have this shit nailed down pat with not a single flaw in their system....while ibis seems to be majorly flawed.
    LOLOLOLL!!!!!!!!!!!! 35+ Plus players can EASILY kill of 3 zombies. Even while trying to escape, also the humans wouldn't HAVE to even escape they'd just be like "OH LEHTZ GO ZAWMBIE HUHNT CUZ DEREZ OHNLY FREE ZOMBIESLIOLOL".

    Anyway, noblock should definatly be turned on/off for certain escape maps. And, fast zombies should have more knockback or be slower.

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