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Thread: ZM settings changes

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  1. Default

    Andrew have you ever played on another escape server besides ibis? Wait...no, because if you had then you would see how desperatly the zombie's health needs to be increased. It is ZOMBIE ESCAPE, NOT KILL. THe point is to run away from the zombies not kill them off. When i spawn as a zombie with 1250 health (Predator) on a zm_escape map i consider myself fucked...why?

    WELL most escape maps have all the humans consentrated in one single room, with a single entrance to taht room. If a zombie tries to run in there with 1250 health they will be dead in a matter of seconds, which is ridiculous.

    I will admit your zombie spawn thing is a good idea, except on EVERY map the zombies should spawn in the crowd, except for specific ones where if the zombie spawns in the crowd it would be impossible to win. Also multiple zombies should spawn at the start of the round depending on amount of players.

    IMO

    less than 25 players 1 zombie
    25-35 players 2 zombies
    above 35 players 3 zombies

    This will prevent the first zombie from hating their life and rage quiting, as i said in an earlier post go to the steamgamers server, and see how they do it, they have this shit nailed down pat with not a single flaw in their system....while ibis seems to be majorly flawed.

  2. Default

    Quote Originally Posted by X 1 Viper1 View Post
    Andrew have you ever played on another escape server besides ibis? Wait...no, because if you had then you would see how desperatly the zombie's health needs to be increased. It is ZOMBIE ESCAPE, NOT KILL. THe point is to run away from the zombies not kill them off. When i spawn as a zombie with 1250 health (Predator) on a zm_escape map i consider myself fucked...why?

    WELL most escape maps have all the humans consentrated in one single room, with a single entrance to taht room. If a zombie tries to run in there with 1250 health they will be dead in a matter of seconds, which is ridiculous.

    I will admit your zombie spawn thing is a good idea, except on EVERY map the zombies should spawn in the crowd, except for specific ones where if the zombie spawns in the crowd it would be impossible to win. Also multiple zombies should spawn at the start of the round depending on amount of players.

    IMO

    less than 25 players 1 zombie
    25-35 players 2 zombies
    above 35 players 3 zombies

    This will prevent the first zombie from hating their life and rage quiting, as i said in an earlier post go to the steamgamers server, and see how they do it, they have this shit nailed down pat with not a single flaw in their system....while ibis seems to be majorly flawed.
    LOLOLOLL!!!!!!!!!!!! 35+ Plus players can EASILY kill of 3 zombies. Even while trying to escape, also the humans wouldn't HAVE to even escape they'd just be like "OH LEHTZ GO ZAWMBIE HUHNT CUZ DEREZ OHNLY FREE ZOMBIESLIOLOL".

    Anyway, noblock should definatly be turned on/off for certain escape maps. And, fast zombies should have more knockback or be slower.

  3. Default

    Matrix...are you retarded? How many zombies would you like to spawn into the round 10? 15? Even numbers with the humans? Your comment about 3 zombies not being enough is just plain stupid....

  4. Default

    I was wondering if it would be possible to toggle noblock from on to off after a period of time at the beginning of a round on a given map, specifically Mount Doom because it's really annoying to try and get through the small hallways at the beginning of the map, but after that there's no real reason that noblock needs to be on.

    Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.
    This would make things a lot more intense and balanced and poisons really don't have much of a use anyway besides destroying higher hold out spots on maps.

  5. Default

    I agree pretty much except that there should only be a choice between classic, infected, and predators since they are all virtually the same in terms of jumping, knockback, and speed. Fast zombies can still run faster than humans can on fire. Poisons are horridly broken on escape maps. Deforms serve no purpose.

    Parachutes should definitely be off with the exception of Paranoid because silent hill mode has that one part where people seem to die by hitting the water.

    Block is map specific.

    Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.

    The zombies should not be going back to spawn on maps like Mount Doom because the AFK killer nukes them before they can even get out.




    ZERO, we rarely even play escape maps on thursday.
    i completely agree with all of the above
    but the new X/10 spawning change will DEFFINETLY need some time to getting used to.. i mean i dont hate it, but im not completely for it either, but im still all for giving something new a shot
    an MAYBE if the "bro code" wasnt so sexist than MAYBE id follow it..
    Last edited by Pl@YwithM3; 04-23-2011 at 03:10 PM. Reason: idk

  6. Default

    Quote Originally Posted by Pl@YwithM3 View Post

    an MAYBE if the "bro code" wasnt so sexist than MAYBE id follow it..
    you're chick?

    huh.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  7. Default Escapes

    Zero, before your comp flipped its shit you were talking about maybe uping the knockback on escapes. I think that would be a decent equalizer for most maps. We played quite a few Escapes tonight and it just doesnt seem like the humans win on them ever. The longer ones like Appeture and Minecraft are winnable, because you just run, but the ones that have holding points seem to almost always fail. So maybe boost the knockback and increase their speed to counter it? Just a thought.

  8. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    you're chick?

    huh.
    Aco, you know the rule...



  9. Default

    Quote Originally Posted by Rosie View Post
    Zero, before your comp flipped its shit you were talking about maybe uping the knockback on escapes. I think that would be a decent equalizer for most maps. We played quite a few Escapes tonight and it just doesnt seem like the humans win on them ever. The longer ones like Appeture and Minecraft are winnable, because you just run, but the ones that have holding points seem to almost always fail. So maybe boost the knockback and increase their speed to counter it? Just a thought.
    ummm...most of the, it's not overpowered zombies, it's the ct's fault...

    Quote Originally Posted by BladeTwinSwords View Post
    Aco, you know the rule...
    no dicks can come out until we see the tits?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  10. Default

    The zombie's need more body KB.

    Today a shot a crouch jumping fast with ~50 rounds with a para in a vent and the thing barely went back at all. Body shots barely do anything anymore.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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