I agree pretty much except that there should only be a choice between classic, infected, and predators since they are all virtually the same in terms of jumping, knockback, and speed. Fast zombies can still run faster than humans can on fire. Poisons are horridly broken on escape maps. Deforms serve no purpose.
Parachutes should definitely be off with the exception of Paranoid because silent hill mode has that one part where people seem to die by hitting the water.
Block is map specific.
Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.
The zombies should not be going back to spawn on maps like Mount Doom because the AFK killer nukes them before they can even get out.
ZERO, we rarely even play escape maps on thursday.