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Thread: ZM settings changes

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    Quote Originally Posted by Rosie View Post
    I agree with the teleport on ZM maps though. On some maps there are only 3 or 4 good cade spots and if there are 30 people on you stand the chance of the map being over befor the one minute mark.
    well, that's the risk you take, going for a popular spot. it's always been like that. as spot becomes more popular, it becomes more likely that said spot will spawn a zombie.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    I may be able to restrict the spawn number change to ze maps only if it breaks zm maps.



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    Quote Originally Posted by Steamer View Post
    I really hope they will tele on spawn when they spawn. That's a ridiculous amount for a cade map. There isn't a whole lot of cade time as there is. Newer player's will have an especially hard time getting caded in.
    yeah this would be terrible on maps like zm_420_breeze or other incredibly small maps, especially if the 3 zombies spawned in the only 3 good spots.

    Quote Originally Posted by Steamer View Post
    Oh the hell this will wreak to the "bro code".
    yeah its been dead for a long time now, only a handful of non-killwhore players do it anymore.

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    Health reduced by 2000hp



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    I agree pretty much except that there should only be a choice between classic, infected, and predators since they are all virtually the same in terms of jumping, knockback, and speed. Fast zombies can still run faster than humans can on fire. Poisons are horridly broken on escape maps. Deforms serve no purpose.

    Parachutes should definitely be off with the exception of Paranoid because silent hill mode has that one part where people seem to die by hitting the water.

    Block is map specific.

    Health should be Classic: 5000, Infected: 4000, Predators: 3000 with the main zombies getting double.

    The zombies should not be going back to spawn on maps like Mount Doom because the AFK killer nukes them before they can even get out.




    ZERO, we rarely even play escape maps on thursday.
    i completely agree with all of the above
    but the new X/10 spawning change will DEFFINETLY need some time to getting used to.. i mean i dont hate it, but im not completely for it either, but im still all for giving something new a shot
    an MAYBE if the "bro code" wasnt so sexist than MAYBE id follow it..
    Last edited by Pl@YwithM3; 04-23-2011 at 03:10 PM. Reason: idk

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    Quote Originally Posted by Pl@YwithM3 View Post

    an MAYBE if the "bro code" wasnt so sexist than MAYBE id follow it..
    you're chick?

    huh.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  7. Default Escapes

    Zero, before your comp flipped its shit you were talking about maybe uping the knockback on escapes. I think that would be a decent equalizer for most maps. We played quite a few Escapes tonight and it just doesnt seem like the humans win on them ever. The longer ones like Appeture and Minecraft are winnable, because you just run, but the ones that have holding points seem to almost always fail. So maybe boost the knockback and increase their speed to counter it? Just a thought.

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    Quote Originally Posted by acolyte_to_jippity View Post
    you're chick?

    huh.
    Aco, you know the rule...



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    Quote Originally Posted by Rosie View Post
    Zero, before your comp flipped its shit you were talking about maybe uping the knockback on escapes. I think that would be a decent equalizer for most maps. We played quite a few Escapes tonight and it just doesnt seem like the humans win on them ever. The longer ones like Appeture and Minecraft are winnable, because you just run, but the ones that have holding points seem to almost always fail. So maybe boost the knockback and increase their speed to counter it? Just a thought.
    ummm...most of the, it's not overpowered zombies, it's the ct's fault...

    Quote Originally Posted by BladeTwinSwords View Post
    Aco, you know the rule...
    no dicks can come out until we see the tits?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    The zombie's need more body KB.

    Today a shot a crouch jumping fast with ~50 rounds with a para in a vent and the thing barely went back at all. Body shots barely do anything anymore.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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