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Thread: ZM settings changes

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  1. Default

    Quote Originally Posted by Rosie View Post
    Zero, before your comp flipped its shit you were talking about maybe uping the knockback on escapes. I think that would be a decent equalizer for most maps. We played quite a few Escapes tonight and it just doesnt seem like the humans win on them ever. The longer ones like Appeture and Minecraft are winnable, because you just run, but the ones that have holding points seem to almost always fail. So maybe boost the knockback and increase their speed to counter it? Just a thought.
    ummm...most of the, it's not overpowered zombies, it's the ct's fault...

    Quote Originally Posted by BladeTwinSwords View Post
    Aco, you know the rule...
    no dicks can come out until we see the tits?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  2. Default

    The zombie's need more body KB.

    Today a shot a crouch jumping fast with ~50 rounds with a para in a vent and the thing barely went back at all. Body shots barely do anything anymore.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  3. Default

    true steamer i thk the hitbox on the head needs a little resize tbh since hs are best KB its already a pain to shoot a speed in the head wen its knifeing

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    i honestly dont like the new X/10 ratio spawning for zombies just to throw it out there for an opinion... it feels like more than half of the players become zombies within like 10 seconds of when zombies spawn an thats really no fun in my opinion.. i think it should be changed back, but thas just mee..

  5. Default

    Quote Originally Posted by Pl@YwithM3 View Post
    i honestly dont like the new X/10 ratio spawning for zombies just to throw it out there for an opinion... it feels like more than half of the players become zombies within like 10 seconds of when zombies spawn an thats really no fun in my opinion.. i think it should be changed back, but thas just mee..
    is this being specific to cade maps, cos i think 2 max spawning on any cade map would seem fair right?

    but on escape maps the more the better i say

  6. Default

    yea there is like 20-30 secs to run/hide/cade before several zombies spawn in seperate locations, if we can go back to the regular zombie spawning for zm (not ze) i think it would be much better.

  7. Default

    i think that 2 on every zm map would be good.

    also, zero, could you maybe find some way to keep our zm/ze classes seperate? i play poison, so whenever we go to a ze i get set to classic...but it doesn't go back after
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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