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Thread: 66 tick > 100 tick

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  1. Default

    Have been wondering when the server's would be changed over.

    The server will not auto adjust your rate. Does Valve still default configs to 33 tick?
    As far as rate's go...read up on them and the netcode to configure your own personal rates as everyone's will differ. All this means is the server sends/recieves 66 tick updates per second.

    Setting your rate's too high/low will cause you choke, "lag", and other "weirdness". IE: missfireing sound, a slow response in shoot to land and more omfg hax box wall deaths. Lol.

    There is much more that effects gameplay than just the tickrate.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  2. Default

    I love 100 tic myself, I can tell a real difference when playing. I guess just getting used to it for so long is part of it. It makes guns shoot a lil faster, seems to increase accuracy, and makes bunny hopping easier for non scripters.

  3. Default

    Quote Originally Posted by Spasm View Post
    I love 100 tic myself, I can tell a real difference when playing. I guess just getting used to it for so long is part of it. It makes guns shoot a lil faster, seems to increase accuracy, and makes bunny hopping easier for non scripters.
    Actually that is impossible b/c the fire speeds since that update make it so the weapons behave the same regardless of tick. They are not programed the way there were before where they did fire differently under 100 tick. Valve made it so they always fire the same and made it so that the default settings of fire are those of 100 tick pre OB. As a result the only real reason to run 100 tick was under the idea that it provided better hit registration however the game engine is now hard coded to 66 tick and this combined with the changes in net code cause the game to lag and for you to have poor registration on anything other than 66 tick.

    The only thing I can say that I have not been able to disprove is that 100tick is better for bunny hopping. If we ran or in the future run a bunny hop server it would be 100tick for this reason as the b hop would be more important than smooth game play or hit registration.



  4. Default

    so when is this change going to happen boss?
    People shouldn't be afraid of their government. Governments should be afraid of their people.

    — Alan Moore (V for Vendetta)

  5. Default

    All servers are now 66 tick and force a rate to 66-67 for cmd and update rate.



  6. Default

    Quote Originally Posted by ZERO View Post
    Actually that is impossible b/c the fire speeds since that update make it so the weapons behave the same regardless of tick. They are not programed the way there were before where they did fire differently under 100 tick. Valve made it so they always fire the same and made it so that the default settings of fire are those of 100 tick pre OB. As a result the only real reason to run 100 tick was under the idea that it provided better hit registration however the game engine is now hard coded to 66 tick and this combined with the changes in net code cause the game to lag and for you to have poor registration on anything other than 66 tick.

    The only thing I can say that I have not been able to disprove is that 100tick is better for bunny hopping. If we ran or in the future run a bunny hop server it would be 100tick for this reason as the b hop would be more important than smooth game play or hit registration.
    Well I'd say your prob right because other then ibis I don't really play any other server competitively. I do play minigames on SG servers and I know for a fact 66 tic makes it real difficult to bunny hop what so ever. The only people that can do anything with it are using scripts. B hopping isn't a requirement to be good or anything, I just thought it added another dimension to the game play.

  7. Default

    First off, damn your avatar.
    Secondly yes it does add a bit to the game play, but it also alienates those who cant, like me D:


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  8. Default

    I know I'm not someone who contributes to the server or site so my word doesn't count for much. I really am not liking this 66 tick change. At first I thought I just needed to warm up a bit because I wasn't landing shots like I normally do. It didn't change though. I can't even jump on the 64 height boxes in pink panther or other maps, the timing is really different. I hope there is some other way to get back 100 tick as this is killing me. I really enjoy this server and have spent hundreds of hours on it and really don't want to leave, but this change might make me reconsider.

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  9. Default

    The change affected my gameplay quite a bit. I know it's not my configing because I use Casey's config v2(Competitive League Approved). It seems that I'm getting hit by interped shots like crazy, People knifing from a further distance than normal, users shooting before they see the other person. Not sure what is causing this for me but I noticed starting today. I can record a demo if need be. When someone kills me, it feels like they are walling and speed hacking around corners. Because I'm dead before I even see them infront of me (I know the difference of being shot from behind or spammed). I've tried changing my res, graphic settings but that didn't help either. I'll just have to wait until the bugs are weened out I guess.

    I bhop a lot as well, helps out quite a bit.

    (I wish source's hitboxes and reg was as well as 1.6 :P)

  10. Default

    Quote Originally Posted by Steamer View Post
    Have been wondering when the server's would be changed over.

    The server will not auto adjust your rate. Does Valve still default configs to 33 tick?
    As far as rate's go...read up on them and the netcode to configure your own personal rates as everyone's will differ. All this means is the server sends/recieves 66 tick updates per second.

    Setting your rate's too high/low will cause you choke, "lag", and other "weirdness". IE: missfireing sound, a slow response in shoot to land and more omfg hax box wall deaths. Lol.

    There is much more that effects gameplay than just the tickrate.
    Default is cmd 30 and update 20 :/


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

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