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spawn on escape maps could use a little longer, but on a per map basis im thinking. for example on atix spawn time doesnt really need a change whereas on jurassic a little longer could make it easier for humans
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spawn on escape maps = longer to spawn, except rooftop escape.
btw zero, are you going to set it to a fixed time period? cause what most people don't realize is there are factors change how fast zombies respawn.
examples:
humans when by time = zombies spawn faster
zombies when by massacre = zombies take longer to spawn
(lol me, deaf, and oasis have no lives. Look at our Zombie activity)
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funny thing is i havent been playing zmod for a while now cos i moved in to res / playing tf2...
on another note the stats got recet
im no longer top4
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It is never a fixed time but always a range.
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Thats what i was saying, its a range based on performance. I was wondering if there was a way to set it to a fixed time, guess not.
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I agree that you should extend the spawn time on escape maps, but please do not reduce the max speeds. I know when we played canal today, you lowered the max speed to like 350 for all zombies, which made the fast zombie pretty much useless. I'd rather have a really long spawn time versus changing the stats of zombies.
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I think times should be adjusted per size of map and type.
Escape maps could definitely use some postponing of zombie spawn times.
Smaller cade maps should also get that effect.
The larger cade maps seem decent enough, but if you want to lower the range and test a few maps that seems reasonable.
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