Quote Originally Posted by Sword of Gideon View Post
#1: Team balance.
A: It's a constant, non-stop game. Because of the selfishness inherent in us all, we don't care if others suffer for our greed. So teams will remain unbalanced. Team-Scores end up 23-4, OFTEN! An effective team-balancer would be to take the most effective of the winning team and change him with the least effective of the losing team. That will even things out quickly.
B: Scroll of Resurrection should cost $9,000 or more. It becomes a way for an entire team to resurrect if they are winning, and this makes the problem with team balance even worse.
C: If a map gets voted for an extension, the teams swap but the scores don’t. That should be addressed and made right, otherwise what’s the point of a scoreboard at all?
A: This should exist. Teams are very often skewed to the point of being ridiculous.
B: Whenever a team wins, they get the cash. So if the other team tries to get a win to get more cash, then the team that already won can buy scrolls. Some of the disagreement was that people tend to buy tomes; well I'm in the server about 4 hours a day, and I can tell you from personal experience that the winning team also buys scrolls to protect that cashflow. And at $3,000 it is grossly unfair. BTW: I always buy scrolls, and I NEVER EVER buy tomes, so this rule would impact me quite a bit. It's still unfair. It should cost $9,000.
C: Apparently someone agreed with me, because now the teams don't swap.

Statement: If game balance didn't matter then give the CTs 500health every round. The fact of the matter is that it does matter. And every single game ever made has been alpha and beta tested all along the way of development for game balance. A game of 23-4 is fun for the winning team only, a game of 14-13 is fun for the entire server.