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Thread: Big WCS Update in the works

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    Quote Originally Posted by ZERO View Post
    For now I will just comment those parts out and custom compile that part of the war3 engine.
    which you've been doing this whole time, no?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    That blows...

    Give's CT's and advantage /dis-advantage and T's just a dis-advantage in XP gain.
    However it does give reason for people to want to play CT instead of just camp as T.
    It also gives more reason for CT's to do objective and not just kill.
    Give's CT's a way to body block as T's will NOT want to shoot hostage and lose XP rather than money, so... I see CT winning more often.
    Also stops CT's from killing all but 1 hostage to win.

    That's kinda stupid there isn't a disable feature. FAIL!

    More disadvantage than advantage.

    There has to be a way....

    ---------- Post added at 11:58 PM ---------- Previous post was at 11:57 PM ----------

    Quote Originally Posted by ZERO View Post
    For now I will just comment those parts out and custom compile that part of the war3 engine.
    See... I knew there had to be a way!
    ALWAYS has to be some kind of difficulty. :P
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    zero, ownz posted a reply to your request.

    edit: FUCK you're fast.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    About 1/2 the way though, I will get a test update out tonight or tomorrow when I get up. Regardless programing will finish before I go to sleep

    Some exciting changes that actually should improve stability!



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    The test server is up here is what needs to be tested:
    All Race Abilities
    That you gain XP correctly
    That you can not LOSE XP
    That there are no glitches

    DO NOT REPORT being able to buy items or cost those settings may not be the same on the test server.

    The major change this brings is how changerace is handled. Before when ever you changed race every race would get a true statement. We bet that the race you selected would be the last if statement to execute however this is not assured. These true statements were actually every other race undoing any passive skills ect to ensure they do not carry over. They would reset even if they did not need to. This logically places a LOT of extra load on the server and in addition has a high risk of not working correctly causing skills to glitch and or the server to crash. NOW this no longer occurs. When you change race it will only run the commands for the race you switched from and for the one you switched to. It will not run any other commands that are not needed.

    The database also has some alterations that CAN NOT be tested here. This is that 0's are no longer recorded. As a result the points in your skills may move from one ability to another if one of the slots is empty. This will only occur when we first upgrade. NO XP WILL BE MOVED, NO LEVELS will be moved. This only can effect some skills.

    Hopefully after a few days we can green light the update. Then starting next week I can begin to program and release NEW RACES!



  6. Default

    Quote Originally Posted by ZERO View Post
    The database also has some alterations that CAN NOT be tested here. This is that 0's are no longer recorded. As a result the points in your skills may move from one ability to another if one of the slots is empty. This will only occur when we first upgrade. NO XP WILL BE MOVED, NO LEVELS will be moved. This only can effect some skills.
    wait, wut?
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    Gained XP from tomes as normal, didn't gain XP for solo game, as normal.

    Oh good, "You lost -6 xp for the kill". Killing people equal or higher leveled works still. Nothing happens when killing someone when you have 0 xp and would lose xp.

    Problems found:

    Human - Teleport is linked to the wrong ability. Upon spawn gives a cooldown for "teleport". The ultimate works, right away, and is called "bash" when you use it, and try to use it. Correct cooldown for "bash" though.

    Hell's Demon - Power stacks don't go away without pride, again.

    I shall assume this is what you mean by moved abilities, but, on strider, I have the jutsu 7/6. The ulti is 6/7 and I'm maxed out. Only not sure, because all of my ultimates had been set to level 0, and I had to input them in each race.

    Once you gain the immunity to ultimates ability, you have it for the rest of the map. Sometimes... It happened on 2 maps, but a third, it didn't. Might have something to do with having bought a necklace on the third map.

    Orc and Raiden ultimate do nothing. Chameleon Chain lightning doesn't work either.

    Night elf ultimate doesn't work. Chameleon Roots DOES work, however.

    Blood Elf ultimate doesn't work.

    Strider High jump doesn't seem to be working.

    Hex can give anti_ward potion. Didn't test if this did anything with the actual item.

    ALL shadow hunter's hexs are linked. Kygn got Hex, placed a ward, I walked in, got no mention but was immune. When his immunity ended, mine did too.

    Did not see Hex (or any ability) get through SH ulti.

    Succubus hunter: Maxed Ultimate requires 4 skulls, but only uses 3, Level 3 asks for 3, uses 2. 1 asks for 1, uses 1, 2 for 2 uses 2. Not sure if this is intentional.

    All other abilities seem to be working.
    Last edited by Blackmage; 07-28-2011 at 12:10 PM.

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    Thanks, I think what has occurred is that the arrays are out of bounds. This is going to take a lot of editing to fix

    ---------- Post added at 01:45 PM ---------- Previous post was at 01:39 PM ----------

    Here I think is the issue:
    skillcount now ignores zero, aka skillnum of zero is invalid, if your race uses hard coded numbers, they will have errors
    loop from 1 to <= race_skillcount
    skillid of 0 is now invalid
    last skill will lose levels due to shift in skill level storage:
    [4 4 4 4] -> [4 4 4 0] but still level 16



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    Ok, I have fixed all the races and even optimized the orc by removing two continuous timers that operated in continuous loops at .13 second intervals. Please remember that I did not make the first few races and so the code in them is not as optimized as the later ones. I ran the server with some bots and changed my races around we did not generate any errors so everything should be working.

    Now I need to figure out this xp thing you saying...

    ---------- Post added at 02:40 PM ---------- Previous post was at 02:26 PM ----------

    What steps do I need to do in order to lose xp?

    ---------- Post added at 02:49 PM ---------- Previous post was at 02:40 PM ----------

    Also test and confirm that all evasion abilities work as they should



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    FUN NEW GLITCH:

    On dust, Bodies were falling through the ground on death, taking their guns, AND the bomb, with them.

    Night elf, Mol, cham and eye ra evasions all worked.

    Losing XP seemed to just be killing someone lower level than you. When I killed someone lower level and had 0 xp, I had no message. I will be testing this out once I have someone else show up.

    If the level difference is too much greater, you lose XP. 7 levels greater, you still gain XP. 8 greater, you start losing. This is not the full story, as the amount gained seems to be affected by something else. flame pred gains more than crypt lord killing their same class.

    Ok, assuming knives give more XP or something, 7 under is 2 xp, 8 under is -2 xp, even is 30xp, 4 under is 14. Subtracting 4 per level under you they are.

    You've left the bots on. One problem, the afk bots are on too, and the server fills up with the first person, so I can't get Kygn to help me. Might have just been the first map. Update: yeah, when joining a server that was empty, the afk bots stay and make it full for a map.

    Why are things so inconsistent!

    Orc ulti problem: It gives a cooldown timer for Chain Lightning at the start of the round. The ultimate (for both orc and raiden) has no timer, so spamming ulti kills everyone nearby. It works though. Raiden and Orc are both critting with their ultis, though. Correction, it is linked to the timer, but doesn't have the cooldown. 25 seconds after first using it, it started counting down again.

    Blood Mage ulti: is that supposed to trigger his steal money ability every tick?

    NE Roots makes no noise
    Last edited by Blackmage; 07-28-2011 at 03:15 PM.

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