I have patched the last glitch I know of which was the presence of a change modifier that could cause the probability of some abilities to be less than they should be if they were triggered in rapid succession. The only race to have a possibly noticeable change as a result is the blood mage which as a result was taking away money on every hit like it is supposed to (for it's ult too). This has been changed to every other hit which is closer to what was intended. Only some of the base races had this modifier. Thus these changes to not effect the balancing of any high level races other than some of the starting level races should be a bit more powerful. Bash for example was the other ability tied to this which should work as often as intended now. The same for banish.