Results 1 to 6 of 6

Thread: [Configure] Ze_FFVII_Mako_Reactor_V2

  1. Default [Configure] Ze_FFVII_Mako_Reactor_V2

    Zombie Spawn time: Later

    Is there anyway we can have it so its just Classic zombies on escape maps?

  2. Default

    Quote Originally Posted by anex View Post
    Zombie Spawn time: Later

    Is there anyway we can have it so its just Classic zombies on escape maps?
    that would piss off everyone who uses non-classics because they'll have to change class after each escape map. i know it pisses me off since i play poison
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    I wonder if there is a way to use 2 databases of player selections, one for escape maps and one for non escape maps so that you do not need to redo your selection.

    I could also get around it by just making the same number of options but on escape maps just making it a selection of zombie skin instead of abilities.



  4. Default

    Quote Originally Posted by ZERO View Post
    I wonder if there is a way to use 2 databases of player selections, one for escape maps and one for non escape maps so that you do not need to redo your selection.

    I could also get around it by just making the same number of options but on escape maps just making it a selection of zombie skin instead of abilities.
    or, replace each "non-included" option in the menu for escapes w/ regular zombies. i end up becomming a classic on escapes, and then reverting to something else because they're not in the same order. it hink it's less the class you're using and moreso that class's location in the list (aka, if it were an array, and poison is at index 5, if you remove 2 and collapse the array, you'd be playing the class at the new index 3 (say classic). then, when the others were added back in, you'd still be using index 3, which is not a classic anymore.)

    the reason people get changed is because there are a different number of classes for each. multiple choices for classic would fix this i think.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  5. Default

    Slightly off topic, but I have noticed that if the server restarts while on a ZE map, all the classes are open for choice for that map.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

  6. Default

    you just need to have an admin reload the map. What occurred is the sm plugins did not load before the map did.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •