
Originally Posted by
CYBER
see, i kinda learned a lesson throughout my years in ibis and it was never to question races and balance, or i get bitch-slapped by maynard trollol...
2 things about the race:
1- originally, the race would not just completely stop as soon as the ultimate is hit. Looking online, i found that the race used to have a 2-3 second decelerated motion before u stop in place when you go invis: i.e u press ur ult, u go invis, but u dnt just stop in place, u keep slowing down for 2 secs into a complete stop, specially handy around walls. But i guess zero uses a different version of the race that is more camping oriented, since vagabond has the invis movement thing.
2- i dnt think that changing the race behaviour around necklaces is the way to go, nor to change how the race would act overall, surely i would find the race more appealing if it was the way ppl designed it at first, without that "see through walls rings" crap... but if the race procced as an average of (flame pred fire proc rate + flame pred drop proc rate)/2 then it would probably make the race more deadly...
Jack, vagalion and evangelion will eventually be on the server,,, along with flying santa and crap... playing this race is a bitch, i love playing it tho, its challenging and i usually do well with it, but it is not kdr friendly at all.