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  1. #1
    Death's Avatar
    Death Guest

    Default IDEAS people

    im running out of ideas for maps and i need help

  2. Default

    I can give you name ideas and you can work off of the title:

    CrazyDJ_Party

    The Hood

    Nascar

    Jungle

    Keyboard (If you look at your keyboard, between the keys can be like a maze then you can go below that. Something like the map Rats.)

    Lost

    guitar hero

  3. Default

    I was thinking of making my own map called "Deja Vu"

    where it was pieces of our best maps put together, give it a shot if you can do it.

  4. Default

    make a robin hood map!

    Where all the cades are in Tree house things that are way up high, lol.

    or... um... make the third jurassic park movie map. what is called again?

  5. Default

    During class today I wrote up the designs for the wood shed for the farm map. I still got to try to get pics of everything. I am also working on figuring out how to balance everything out. One idea I thought about was making it so that the doors that open and close could actually break in some areas if they took too much damage. This could have some interesting impacts on the ability to hide in some areas. I am taking min and max players into account for the cade planes so that if you have too many or too few people you might not be able to win. This will prevent everyone from just rushing one spot. Knowing the secrets and team work is a sure way to win.



  6. Default

    That sounds like a good idea Zero. I am still in the process of creating a map. I have some of the basics down at the moment. I am still learning what some of the entities do and a few other shortcuts and what not. A lot of easy work made hard.

  7. Lightbulb

    Another idea would be to use teleporters. If you closed off the spawn of the map after x seconds and then opened some doors that allowed zombies to instantly to to a particular part of a map. This way you could also force zombies to come in "packs" in or from specific parts of a map at almost an exact time. For example the players start crossing a grave yard and it at that time zombies start coming from a few different directions but the place where humans are at the time makes it so they should just hold them off before they get to the next area and seal off these zombies. Then the remaining zombies can go to the next attack point in the same way.

    A good way to describe this I guess would be like co-op half life 2 with better zombies that are controlled by humans and not AI. The humans are the ones "technically" playing and the zombies are treated more as an element of the game with them being simply transferred from one area to another as if they were zombies from that place to begin with.

    Such an element would allow humans to fight "though" a map of zombies and not just run from them and fire like 400 shots in the last 10 feet.



  8. Default

    Take a good look at all of the fun cading spots you guys use and create a map based on all the best of them. People love to go to the small rooms in the roy_the_ship map and start cading them with sofas, cabinets and other large objects. From these rooms you can sometimes view the zombies running around trying to get guys just adjacent to you, this view that you get is neat. Maps that allow great visibility which expose zombie activity all the while minimizing the play bias for humans over zombies are great map design features.

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