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Thread: The Old Deformed

  1. Default

    Since bonus damage was removed the Deformed is too OP. Slow it may be, but when I can hop threw a window while moving a cade with 5 people shooting me and get in and tag them all something is wrong....

    It needs a bit more normal damage KB. 2 or more people loading m249's into me at the same time headshots or not cant stop this beast.
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  2. #12

    Default

    100% agree, my vent partner and i emptied about 2 para clips each (i don't think their actually clips...) into a deformed zombies head, and the deformed zombie was able to advance enough to tag us. i believe he was the mother zombie, but even so that's like 20k damage :P. i think the hp should be lowered slightly or have a very small amount of knockback (any would be fine)

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    Quote Originally Posted by Osage View Post
    100% agree, my vent partner and i emptied about 2 para clips each (i don't think their actually clips...) into a deformed zombies head, and the deformed zombie was able to advance enough to tag us. i believe he was the mother zombie, but even so that's like 20k damage :P. i think the hp should be lowered slightly or have a very small amount of knockback (any would be fine)
    i believe 11000 hp (deformed has 5500 i think to start, and alpha has double)
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  4. Default

    Lol I was once an alpha deformed zombie in pulse temple of doom.....and I will say that you're given 14000 health, not 11000 XD

    I sorta like it the way it is....Two para clips, a P90 clip, and two or three clips of a SIG pistol was enough to finish the fast zombie in front of me and then take 7000 health away from myself. I say keep it :P

  5. Default

    The adjust did go overboard, the old deformed could still be stopped with well aimed shots. Now they look at you and say I'm the Juggernaut bitch.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

  6. Default

    Normal Deformeds start with 6500 HP. I haven't seen this thread until now, but I have noticed the lack of pushback when playing as a Deformed on certain maps where I'll stalk a window for two or three minutes waiting for the CTs to come closer and take a peek and.....TAGGGGG! "Ohh, WTF!?!". Just being of a small size is a reward in playing as a Deformed itself...as long as no one is walling.... =D

  7. Default

    yah... the deformed are kinda really hopeless to defend against unless you have like an army of people getting rapid well aimed shots at them.. im sure it was popular (for some odd reason) in the old days, however the (new) regulars are mostly all throwing hissy fits about this new adjustment ;z

    slight knockback and or lowered health would be wonderful.. cuz now EVERYONES playing as deformed an its hopeless in most scenarios
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  8. Default

    I think most of the new regulars are throwing hissy fits because most of the newer regulars are kinda/sorta rank whores.... and it's not hopeless. Two smart players can hold off in a tube and manage to win the round and beat off three deformed without too much hassle. And the increase in deformed zombies makes a large unbalance in the zombie population, usually resulting in a shortage of both poison and fast zombies, which could be a good thing for the humans depending on what they're doing for survival. Imo, the speed and jump of the deformed equalizes the knockback and health, because it allows even the dumbest of players to unload a lot of damage on the zombie, given that they're not using a shotgun or a scout lol. From the previous statement, the deformed, like the fast zombie, is not well equipped for taking on several strongholds in a round

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    Get 2 or 3 good players on deformed with all the damage soaks running around vs 2 good tubers and see how long you really do last in there.

    The older days this beast had barely any kb to body (really didn't kb at all, only just slowed down) and little to head. Raising the head shot kb bonus just a tiny fraction should balance the issue quite a bit.

    I have personally demolished quite a few good players in tubes and other crouch spots with or without help.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  10. Default

    Quote Originally Posted by Steamer View Post
    Get 2 or 3 good players on deformed with all the damage soaks running around vs 2 good tubers and see how long you really do last in there.

    The older days this beast had barely any kb to body (really didn't kb at all, only just slowed down) and little to head. Raising the head shot kb bonus just a tiny fraction should balance the issue quite a bit.

    I have personally demolished quite a few good players in tubes and other crouch spots with or without help.
    Agreed I dont care who you are in a tube a deformed now means the death clock starts. The last adjustment made them over-powered. They have no kb to the head or body, and if you are in a tube you die. Little added hea kb is all they need.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

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