Or ZERO, you can maybe add a new class for ONLY escape maps that have the pred stats but are a different skin instead of being invisible.
What I am talking about is only for escape maps to make it so that zm and ze maps have the same number of zombies. This will prevent you from needing to change your class when the map changes.
Right now here is an example of the problem:
User selection: 4
Normal Map
1 = zombie1
2 = zombie2
3 = zombie3
4 = zombie4
5 = zombie5
ZE Map
1 = zombie1
2 = zombie3
3 = zombie4
4 = zombie5
Note that in the above case the zombie2 was removed. This shifted the results up so that users who selected 2 now get zombie3 and users who selected 3 now get zombie4 with users who selected 4 getting zombie5 and users who selected 5 being forced to select a new zombie.
If instead you did:
User selection: 4
Normal Map
1 = zombie1
2 = zombie2
3 = zombie3
4 = zombie4
5 = zombie5
ZE Map
1 = zombie1
2 = zombie6
3 = zombie3
4 = zombie4
5 = zombie5
The problem is avoided by replacing zombie2 with zombie6 so that the order is maintained. Thus users who had selected option 2 would be the only ones who got a zombie different from what they normal get in zm maps. In the real case of the server the goal would be to make it so that users who had selected deformed or fast on the zm maps would get something else on ze maps.
Alternatively we could just bring back the fast and deformed and massively adjust their settings on ze maps.