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Thread: Zombie classes

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    Quote Originally Posted by Rosie View Post
    If you gave the classics different skins you could just tweak the abilities. Slightly faster but less hp, or slightly faster with larger hit boxes..... Just something along those lines. The skin change could be as simple as a change in skin tone.
    that's dumb. if you want faster, play speed or infected or pred.

    the entire reason we have different classes is so people can have different stats.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  2. Default

    Or ZERO, you can maybe add a new class for ONLY escape maps that have the pred stats but are a different skin instead of being invisible.

  3. Default

    What I am talking about is only for escape maps to make it so that zm and ze maps have the same number of zombies. This will prevent you from needing to change your class when the map changes.

    Right now here is an example of the problem:

    User selection: 4

    Normal Map
    1 = zombie1
    2 = zombie2
    3 = zombie3
    4 = zombie4
    5 = zombie5

    ZE Map
    1 = zombie1
    2 = zombie3
    3 = zombie4
    4 = zombie5

    Note that in the above case the zombie2 was removed. This shifted the results up so that users who selected 2 now get zombie3 and users who selected 3 now get zombie4 with users who selected 4 getting zombie5 and users who selected 5 being forced to select a new zombie.

    If instead you did:

    User selection: 4

    Normal Map
    1 = zombie1
    2 = zombie2
    3 = zombie3
    4 = zombie4
    5 = zombie5

    ZE Map
    1 = zombie1
    2 = zombie6
    3 = zombie3
    4 = zombie4
    5 = zombie5

    The problem is avoided by replacing zombie2 with zombie6 so that the order is maintained. Thus users who had selected option 2 would be the only ones who got a zombie different from what they normal get in zm maps. In the real case of the server the goal would be to make it so that users who had selected deformed or fast on the zm maps would get something else on ze maps.

    Alternatively we could just bring back the fast and deformed and massively adjust their settings on ze maps.



  4. Default

    Quote Originally Posted by ZERO View Post
    What I am talking about is only for escape maps to make it so that zm and ze maps have the same number of zombies. This will prevent you from needing to change your class when the map changes.

    Right now here is an example of the problem:

    User selection: 4

    Normal Map
    1 = zombie1
    2 = zombie2
    3 = zombie3
    4 = zombie4
    5 = zombie5

    ZE Map
    1 = zombie1
    2 = zombie3
    3 = zombie4
    4 = zombie5

    Note that in the above case the zombie2 was removed. This shifted the results up so that users who selected 2 now get zombie3 and users who selected 3 now get zombie4 with users who selected 4 getting zombie5 and users who selected 5 being forced to select a new zombie.

    If instead you did:

    User selection: 4

    Normal Map
    1 = zombie1
    2 = zombie2
    3 = zombie3
    4 = zombie4
    5 = zombie5

    ZE Map
    1 = zombie1
    2 = zombie6
    3 = zombie3
    4 = zombie4
    5 = zombie5

    The problem is avoided by replacing zombie2 with zombie6 so that the order is maintained. Thus users who had selected option 2 would be the only ones who got a zombie different from what they normal get in zm maps. In the real case of the server the goal would be to make it so that users who had selected deformed or fast on the zm maps would get something else on ze maps.

    Alternatively we could just bring back the fast and deformed and massively adjust their settings on ze maps.
    I say that we make it so there is one more class of zombie for the escape maps, that way we can have our presets stay the same when we get back on to cade maps. Also, it would be very cool to introduce a new skin/race into the ze maps. Just my 2 cents....

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