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Thread: 030 Dragon Fly [270] v1.0.8

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  1. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    with jack it was an instant thing. dragonfly required navigating through a menu.

    unless you were baller like me, and made custom binds ^_^
    What occurs if I randomize the locations of objects within the menu? Oh shit, now your in trouble...



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    Quote Originally Posted by ZERO View Post
    What occurs if I randomize the locations of objects within the menu? Oh shit, now your in trouble...
    simple, i don't play that race again, since you would have completely fucked it up.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    ROFL!

    Seriously now:

    I think the thing to do may be to make it so you have the menu like before but only on chance. Basically it could be a spawn activated power.

    If I recall correctly now it was based on a chance when you entered the command before. I think that changing this to activate on spawn will make its usage more consistent to the user. Thus for a given round you know if you can plan your strats around it or not.



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    What about adopting a "use Previous selection" in the menu, so those who respawn from something like Protostar don't have to fuck around with menus in the middle of a fire fight?

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    Most respawn powers give users their weapons they head at death back do they not?



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    Ah yea... I was just thinking about how if you respawn you get the menu as chameleon and it fucks your shit up since you can't weapon change until you close it out. I wasn't sure if it would be a menu like that or not.

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    No I am thinking to make it like before but so that the ability for it to work at all is based on a chance at spawn. Then you can open the menu as often as you want and change weapons.



  8. Default

    Quote Originally Posted by ZERO View Post
    ROFL!

    Seriously now:

    I think the thing to do may be to make it so you have the menu like before but only on chance. Basically it could be a spawn activated power.

    If I recall correctly now it was based on a chance when you entered the command before. I think that changing this to activate on spawn will make its usage more consistent to the user. Thus for a given round you know if you can plan your strats around it or not.
    If this becomes a spawn activated power...will you add new powers like this to chameleons arsenal or no?

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    instead of a menu based system, you could do something like the last server I played in, making it a kind of weaponsmith. You type in the weapon you want made, and you have a percentage change to spawn it. It would give it some team play aspect as well. Make it only able to spawn like para, scout, m4, ak or something.

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