I need to know if anyone has any pics ect of what the blood loss effect looked like. Here is the code I have:
Logically that does not tell me much other than the types of effects that were used. It is always hard to remember what it looked like and that is easier to code from.Code:es_math wcs_z1 + 40 es_math wcs_z2 + 40 es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 3 255 0 0 255 es est_Effect 3 #a 0 effects/black.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 1 1 255 0 0 255 es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 10 10 0 255 0 0 255 2 es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1 5 10 0 255 0 0 255 2 es_give event_var(userid) env_blood es_fire event_var(userid) env_blood addoutput "color 0" es_fire event_var(userid) env_blood addoutput "amount 90" es_fire event_var(userid) env_blood addoutput "spawnflags 909" es_fire event_var(userid) env_blood emitblood es_delayed 3 es_fire event_var(userid) env_blood kill
I could alternatively make it look how ever you guys want. So just let me know so we can have an effect that matches this ability.
---------- Post added at 04:23 PM ---------- Previous post was at 04:21 PM ----------
I will be changing the death sparks a bit to create a larger area of effect.







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